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Discussion of HARP (as requested by PirateCat)
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<blockquote data-quote="Rasyr" data-source="post: 1674049" data-attributes="member: 2855"><p>Armor penalties apply to all maneuvers that use Quickness or Agility as one of their stats plus to DB as well (DB is not a maneuver). However, against the Quickness portion of DB, it can only reduce it to zero, never below.</p><p></p><p>Yes. Anything that costs more PP increases the number of ranks required. Additionally, the caster gets a -5 to their skill roll for every PP above the base cost of the spell. </p><p></p><p>This means that if you want to cast a spell that costs 3 PP normally, and you are wearing armor that has +2 PP adjustment, this means that you need 5 skill ranks (3 for the base spell, and 2 for the armor costs) and that the caster gets a -10 (-5 x 2) modifier to his casting roll.</p><p></p><p>See above, the penalties are already worked into the system.</p><p></p><p>See the sidebar on Page 177. It gives you your answers right there.</p><p></p><p>Sorcica - several folks over on the ICE forums have been using a flat 40 DPs per level and that has been working for them.</p><p></p><p>As to HARP's similarities to RM, those were intentional. When designing HARP, I was told to make it compatible with RM, or as compatible as I could given that I was designing it from the ground up. Therefore while there are a lot interesting concepts in HARP, there are somethings that I could not do quite as I wanted to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Rasyr, post: 1674049, member: 2855"] Armor penalties apply to all maneuvers that use Quickness or Agility as one of their stats plus to DB as well (DB is not a maneuver). However, against the Quickness portion of DB, it can only reduce it to zero, never below. Yes. Anything that costs more PP increases the number of ranks required. Additionally, the caster gets a -5 to their skill roll for every PP above the base cost of the spell. This means that if you want to cast a spell that costs 3 PP normally, and you are wearing armor that has +2 PP adjustment, this means that you need 5 skill ranks (3 for the base spell, and 2 for the armor costs) and that the caster gets a -10 (-5 x 2) modifier to his casting roll. See above, the penalties are already worked into the system. See the sidebar on Page 177. It gives you your answers right there. Sorcica - several folks over on the ICE forums have been using a flat 40 DPs per level and that has been working for them. As to HARP's similarities to RM, those were intentional. When designing HARP, I was told to make it compatible with RM, or as compatible as I could given that I was designing it from the ground up. Therefore while there are a lot interesting concepts in HARP, there are somethings that I could not do quite as I wanted to. :) [/QUOTE]
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