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Discussion of HARP (as requested by PirateCat)
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<blockquote data-quote="Rasyr" data-source="post: 1678037" data-attributes="member: 2855"><p>Now this is a question that I cannot answer. I have been a RM fan for a long time, but I have never played nor read MERP. Thus, I cannot compare the two in any way...</p><p></p><p>Not officially, but I am working on something in my spare time (what little that I can find since I have other projects competing for that time (plus family competing for it as well).</p><p></p><p>I am going to make it use the completely table-less option that I explained in an earlier post. I am also planning on only having Fighters, Rogues, Mages, and two specific types of Cleric (Clerics of Light and Clerics of Dark). Strip out some of the skills, some of the Talents, a lot of the spells, etc...</p><p></p><p>It is going to take me a while to accomplish, since it is being done in my spare time like I said, but we will eventually have something workable....</p><p></p><p></p><p></p><p>Not really. How much detail goes into an NPC depends on how much detail you need for the NPC. </p><p></p><p>Unless this is a major NPC that needs a lot of detail, you can easily just do as lord_banus suggested and assign stats, and select a few skills to max out in. The skill section contains 2 small tables, one giving the max ranks per level allowed, and the other giving you the bonus for each rank (up to 30 ranks - above that it is +1 per rank).</p><p></p><p>Most NPCs will not need to be fully fleshed out. On the other hand, this gives lots of options to the players to play exactly the type of character that they want. They are not limited to only certain avenues of learning. A Fighter wants to learn magic? He can! It is more expensive, but he can do it! A Mage wants to learn how to use a sword? or Two Weapon Combo? He can!</p><p></p><p>That flexibility is HARP's biggest strength, especially when combined with the fact that the rules were kept relatively simple as well.</p></blockquote><p></p>
[QUOTE="Rasyr, post: 1678037, member: 2855"] Now this is a question that I cannot answer. I have been a RM fan for a long time, but I have never played nor read MERP. Thus, I cannot compare the two in any way... Not officially, but I am working on something in my spare time (what little that I can find since I have other projects competing for that time (plus family competing for it as well). I am going to make it use the completely table-less option that I explained in an earlier post. I am also planning on only having Fighters, Rogues, Mages, and two specific types of Cleric (Clerics of Light and Clerics of Dark). Strip out some of the skills, some of the Talents, a lot of the spells, etc... It is going to take me a while to accomplish, since it is being done in my spare time like I said, but we will eventually have something workable.... Not really. How much detail goes into an NPC depends on how much detail you need for the NPC. Unless this is a major NPC that needs a lot of detail, you can easily just do as lord_banus suggested and assign stats, and select a few skills to max out in. The skill section contains 2 small tables, one giving the max ranks per level allowed, and the other giving you the bonus for each rank (up to 30 ranks - above that it is +1 per rank). Most NPCs will not need to be fully fleshed out. On the other hand, this gives lots of options to the players to play exactly the type of character that they want. They are not limited to only certain avenues of learning. A Fighter wants to learn magic? He can! It is more expensive, but he can do it! A Mage wants to learn how to use a sword? or Two Weapon Combo? He can! That flexibility is HARP's biggest strength, especially when combined with the fact that the rules were kept relatively simple as well. [/QUOTE]
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