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Discussion of HARP (as requested by PirateCat)
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<blockquote data-quote="Rasyr" data-source="post: 1678052" data-attributes="member: 2855"><p>Larger weapons have a higher damage cap, and there are Combat Actions that allow you to ignore damage caps. Note that the Combat Actions ARE freely available to anybody who has weapon training (i.e. skill in using a weapon).</p><p></p><p>Also, as you point out, there IS a chance for some untrained (or not well trained) character to give a death blow, the chance is appropriately small, but it is still there.</p><p></p><p>hehe.. The encumbrance rules were designed for medium sized humanoids (i.e. player characters). We really did not consider needing them for Huge creatures. (Simplest method would be to increase encumbrance capacity by a factor of 5 or 10 for each size above Medium).</p></blockquote><p></p>
[QUOTE="Rasyr, post: 1678052, member: 2855"] Larger weapons have a higher damage cap, and there are Combat Actions that allow you to ignore damage caps. Note that the Combat Actions ARE freely available to anybody who has weapon training (i.e. skill in using a weapon). Also, as you point out, there IS a chance for some untrained (or not well trained) character to give a death blow, the chance is appropriately small, but it is still there. hehe.. The encumbrance rules were designed for medium sized humanoids (i.e. player characters). We really did not consider needing them for Huge creatures. (Simplest method would be to increase encumbrance capacity by a factor of 5 or 10 for each size above Medium). [/QUOTE]
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