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Discussion of Scotley's Pathfinder game (closed)
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<blockquote data-quote="Leif" data-source="post: 5720312" data-attributes="member: 48762"><p><strong>Besharnn, Half-Orc Ranger</strong></p><p></p><p>Went back and got skills corrected, favored terrain selected, favored enemy selected, and combat style chosen. Background is still in progress.</p><p>[sblock=Besharnn]</p><p>Besharnn, Ranger3, Half-Orc</p><p>Favored Class: Ranger</p><p></p><p>22 point-buy:</p><p>S 15 (7 pts); D 14 (5 pts) +2 racial adjustment; C 14 (5 pts); 12 (2 pts); W 12 (2 pts); C 11 (1 pt)</p><p></p><p>Final Ability Scores: </p><p>S 15 (+2)</p><p>D 16 (+3)</p><p>C 14 (+2)</p><p>I 12 (+1)</p><p>W 12 (+1)</p><p>C 11 (+0)</p><p></p><p>Languages: Common, Orcish, Draconic</p><p></p><p>AC:21 = 10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)</p><p>[AC:25 if Shield of Swings in use]</p><p>FF:17, T:14</p><p></p><p>HP:13+11+11=35 [fixed hp + con mod + favored class mod]</p><p>BAB: +3</p><p>CMB: +5</p><p>CMD: 18 [22 if Shield of Swings in use]</p><p></p><p>Saves: </p><p>Fort: +5 Ref: +7 Will: +3</p><p></p><p>Traits:</p><p>Indomitable Faith (+1 on Will saves)</p><p>Deft Dodger (+1 on Ref saves)</p><p></p><p>Feats: </p><p>L1 - Dodge (+1 Dodge bonus to AC)</p><p>L2 -Ranger Com Style Feat (2-Handed Wpn) Shield of Swings-[1/2 damage (full att only) for +4 AC & CMD]</p><p>L3 - Mobility (+4 AC against AoO from movement)</p><p>L3 - Ranger Bonus Feat - Endurance</p><p></p><p>Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]</p><p>Climb 3 ranks +2 str +3 CS = +8</p><p>Intimidate 3 ranks +2 racial +3 CS = +8</p><p>Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9</p><p>Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]</p><p>Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]</p><p>Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks] </p><p>Swim 3 ranks +2 str +3 CS = +8</p><p></p><p>Favored Enemy(ies)[+2 on Bluff, Knowledge, Perception, Sense Motive, and Survival checks. +2 att and damage. Can make untrained knowledge checks to identify these creatures]</p><p>L1 - Monstrous Humanoid [Ogre]</p><p></p><p>Wild Empathy - roll 1d20+3 Ranger Level+0 Cha mod to modify reaction of an animal</p><p></p><p>Favored Terrain(s) [gains +2 initiative, Knowledge (geopraphy), Perception, Stealth, and Survival; leaves no trail, and cannot be tracked]</p><p>L3 - Underground </p><p></p><p>Favored Weapons:</p><p>Heavy Crossbow (P) 1-10, crit 19-20 X2, range 120 ft</p><p>Halberd (P or S) 1-10+3, crit X3, brace, trip</p><p>Short Sword (P) 1-6+2, crit 19-20 X2</p><p></p><p>[Wealth:3,000 gp]</p><p></p><p>Halberd, Masterwork, +7 att (3BAB+3Str+1M/W), 310 gp, 1d10+3 dam</p><p>Short Sword, Masterwork, +6 att (3BAB+2Str+1M/W), 310 gp, 1d6+2 dam</p><p>Heavy Crossbow, M'work +8 att (3BAB+3Dex+1M/W+1P/B shot) 1d10 dam,+1 dam if P/B, 19-20/X2, 350 gp</p><p>20 Crossbow bolts, 2 gp, 1d10 dam </p><p>7 Magic +1 Crossbow Bolts, 40 gp ea, [+8 att, 1d10+1 dam, 1d10+2 dam if P/B]</p><p>Magic Breastplate +1, 1,350 gp, AC +7, ACP -3,</p><p>Explorer's Outfit 3 gp</p><p>Backpack 2 gp</p><p>Pouch 1 gp</p><p>Waterskin 1 gp</p><p>3 Days' Trail Rations 1.5 gp</p><p>2 Flasks Acid 20 gp</p><p>Wand of Cure Light Wounds, (Ranger) CL 1, 6 charges 180 gp</p><p>Tanglefoot Bag 50 gp</p><p>Tindertwigs, 10, 10 gp ea.</p><p>Smokesticks, 5, 20 gp ea.</p><p>Mirror, small steel 10 gp</p><p>Spell Component Pouch ['cause ya just never know...] 5 gp</p><p></p><p>gp=60</p><p>sp=5</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Leif, post: 5720312, member: 48762"] [b]Besharnn, Half-Orc Ranger[/b] Went back and got skills corrected, favored terrain selected, favored enemy selected, and combat style chosen. Background is still in progress. [sblock=Besharnn] Besharnn, Ranger3, Half-Orc Favored Class: Ranger 22 point-buy: S 15 (7 pts); D 14 (5 pts) +2 racial adjustment; C 14 (5 pts); 12 (2 pts); W 12 (2 pts); C 11 (1 pt) Final Ability Scores: S 15 (+2) D 16 (+3) C 14 (+2) I 12 (+1) W 12 (+1) C 11 (+0) Languages: Common, Orcish, Draconic AC:21 = 10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat) [AC:25 if Shield of Swings in use] FF:17, T:14 HP:13+11+11=35 [fixed hp + con mod + favored class mod] BAB: +3 CMB: +5 CMD: 18 [22 if Shield of Swings in use] Saves: Fort: +5 Ref: +7 Will: +3 Traits: Indomitable Faith (+1 on Will saves) Deft Dodger (+1 on Ref saves) Feats: L1 - Dodge (+1 Dodge bonus to AC) L2 -Ranger Com Style Feat (2-Handed Wpn) Shield of Swings-[1/2 damage (full att only) for +4 AC & CMD] L3 - Mobility (+4 AC against AoO from movement) L3 - Ranger Bonus Feat - Endurance Skills: (Ranks 7+7+7 = 21) [CS=Class Skill] Climb 3 ranks +2 str +3 CS = +8 Intimidate 3 ranks +2 racial +3 CS = +8 Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9 Perception 3 ranks +1 wis +3 CS = +7 [+2 underground] Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground] Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks] Swim 3 ranks +2 str +3 CS = +8 Favored Enemy(ies)[+2 on Bluff, Knowledge, Perception, Sense Motive, and Survival checks. +2 att and damage. Can make untrained knowledge checks to identify these creatures] L1 - Monstrous Humanoid [Ogre] Wild Empathy - roll 1d20+3 Ranger Level+0 Cha mod to modify reaction of an animal Favored Terrain(s) [gains +2 initiative, Knowledge (geopraphy), Perception, Stealth, and Survival; leaves no trail, and cannot be tracked] L3 - Underground Favored Weapons: Heavy Crossbow (P) 1-10, crit 19-20 X2, range 120 ft Halberd (P or S) 1-10+3, crit X3, brace, trip Short Sword (P) 1-6+2, crit 19-20 X2 [Wealth:3,000 gp] Halberd, Masterwork, +7 att (3BAB+3Str+1M/W), 310 gp, 1d10+3 dam Short Sword, Masterwork, +6 att (3BAB+2Str+1M/W), 310 gp, 1d6+2 dam Heavy Crossbow, M'work +8 att (3BAB+3Dex+1M/W+1P/B shot) 1d10 dam,+1 dam if P/B, 19-20/X2, 350 gp 20 Crossbow bolts, 2 gp, 1d10 dam 7 Magic +1 Crossbow Bolts, 40 gp ea, [+8 att, 1d10+1 dam, 1d10+2 dam if P/B] Magic Breastplate +1, 1,350 gp, AC +7, ACP -3, Explorer's Outfit 3 gp Backpack 2 gp Pouch 1 gp Waterskin 1 gp 3 Days' Trail Rations 1.5 gp 2 Flasks Acid 20 gp Wand of Cure Light Wounds, (Ranger) CL 1, 6 charges 180 gp Tanglefoot Bag 50 gp Tindertwigs, 10, 10 gp ea. Smokesticks, 5, 20 gp ea. Mirror, small steel 10 gp Spell Component Pouch ['cause ya just never know...] 5 gp gp=60 sp=5 [/sblock] [/QUOTE]
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