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Discussion of Scotley's Pathfinder game (closed)
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<blockquote data-quote="Leif" data-source="post: 5783504" data-attributes="member: 48762"><p>Two of the places that I know to look are the <u>Pathfinder Companion volumes devoted to a race </u>(which each have traits especially suited to the race in question) and the <u>Companion volume for each of the APs</u> (which have traits supposedly especially suited to the AP, although I just looked over the list in the <u>Second Darkness</u> Companion, and nothing really jumped out at me as being a great deal better than most other traits I've seen for that AP). A third place I'd suggest trying is online at <a href="http://Paizo.com/Pathfinder" target="_blank">Paizo.com/Pathfinder</a>.</p><p></p><p>Another place to find traits is starting on P. 326 of the <u>Advanced Players Guide</u>.</p><p></p><p>Traits, mechanically, are about the equivalent of 'half a feat.' Story is that they originally considered calling them 'half-feats,' but decided against that both for clarity's sake, and because they didn't want folks to start coming up with 'double-' or 'triple-' feats.</p><p></p><p>In this game, I chose traits that give a bonus to Saving Throws. There's one for each type of save -- Ref and Fort are Combat Traits, and Will is a Faith Trait.</p></blockquote><p></p>
[QUOTE="Leif, post: 5783504, member: 48762"] Two of the places that I know to look are the [U]Pathfinder Companion volumes devoted to a race [/U](which each have traits especially suited to the race in question) and the [U]Companion volume for each of the APs[/U] (which have traits supposedly especially suited to the AP, although I just looked over the list in the [u]Second Darkness[/u] Companion, and nothing really jumped out at me as being a great deal better than most other traits I've seen for that AP). A third place I'd suggest trying is online at [url]Paizo.com/Pathfinder[/url]. Another place to find traits is starting on P. 326 of the [u]Advanced Players Guide[/u]. Traits, mechanically, are about the equivalent of 'half a feat.' Story is that they originally considered calling them 'half-feats,' but decided against that both for clarity's sake, and because they didn't want folks to start coming up with 'double-' or 'triple-' feats. In this game, I chose traits that give a bonus to Saving Throws. There's one for each type of save -- Ref and Fort are Combat Traits, and Will is a Faith Trait. [/QUOTE]
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