Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Discussion of Scotley's upcoming 4e Swashbuckler Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vertexx69" data-source="post: 5452646" data-attributes="member: 48854"><p>Well here's the draft of my spell chucker. I don't have access to the character builder so you'll just have to muddle through a hand built sheet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />[sblock=Thayoon, the Crystal Wizard]Thayoon</p><p>Shardmind Wizard</p><p>Level 4</p><p>HP: 38 (bloodied 19)</p><p>speed: 6</p><p></p><p>STR 10 (+0)</p><p>CON 16 (+3)</p><p>DEX 13 (+1)</p><p>INT 20 (+5)</p><p>WIS 08 (-1)</p><p>CHA 15 (+2)</p><p></p><p>AC equation: 20 + stat (5) + armor (0) + enhancement (1) + feat (2) + race/class (0) + 1/2 (2)</p><p>Fort equation: 18 + stat (3) + armor (0) + enhancement (1) + feat (2) + race/class (0) + 1/2 (2)</p><p>Ref equation: 18 + stat (5) + armor (0) + enhancement (1) + feat (0) + race/class (0) + 1/2 (2)</p><p>Will equation: 17 + stat (2) + armor (0) + enhancement (1) + feat (0) + race/class (2) + 1/2 (2)</p><p></p><p>AC: 20</p><p>Fort: 18</p><p>Ref: 18</p><p>Will: 17</p><p></p><p>TRAINED SKILLS</p><p>Arcana +12, Insight +4, History +10, Streetwise +9</p><p>UNTRAINED SKILLS</p><p>Endurance +5</p><p></p><p>Initiative: +1</p><p></p><p>Healing surges: 9 (value: 9)</p><p></p><p>Feats</p><p>1. Unarmored Agility - +2 AC in cloth or no armor</p><p>2. Surging Flame - Fire powers used against targets with fire resistance deal 5 more dmg.</p><p>3. Superior Fortitude - +2 Fort, and resist 3 to ongoing dmg.</p><p></p><p>Attack equation: 1/2 (2) + stat (5) + enhancement (1) + feat (0) + misc. (0)</p><p>Attack bonus: 8</p><p></p><p>Damage equation: stat (5) + enh (1) + feat (0)</p><p>Damage bonus: damage die + 6</p><p></p><p>ABILITIES</p><p>Apprentice Mage (Evoker)- Reroll dmg die of 1.</p><p>Apprentice Mage (Illusionist)- Target of an illusion attack takes -2 to next attack before end of next turn.</p><p>Cantrips</p><p>Spellbook</p><p>Languages - Common, Thiayan (Deep Speech), Franzian</p><p>Telepathy - range 5 any language</p><p>Crystaline Mind - Resist 5 Psychic</p><p>Living Construct - No need to eat, drink, breath or sleep</p><p>Immortal Origin - Count as Immortal for creature origin</p><p></p><p>Spellbook: (* are spells in book that are not prepared)</p><p><strong><span style="color: Lime">At-Will</span></strong></p><p><span style="color: Lime">Light</span> - Ranged 5; Create a burst 5 bright light until end of encounter. Can end as free action.</p><p><span style="color: Lime">Mage Hand</span> - Ranged 5; Move object up to 20 pounds</p><p><span style="color: Lime">Prestidigitation</span> - Create up to 3 various minor visual effects at a time.</p><p><span style="color: Lime">Magic Missle</span> - Ranged 20; deal 8 dmg to one target.</p><p><span style="color: Lime">Hypnotism</span> - Ranged 10; +8 vs Will of one target, target makes MBA vs target I choose. Slide target 3.</p><p><span style="color: Lime">Scorching Burst</span> - Area Burst1 within 10; +8 vs Ref, 1d6+6 fire dmg.</p><p></p><p><span style="color: DarkRed"><strong>Encounter</strong></span></p><p><span style="color: DarkRed">Shard Swarm</span> - each enemy in burst 1 grants CA TENT and teleport 3 squares.</p><p><span style="color: DarkRed">Spectral Image*</span> - Range 5; Def 10 conjuration of any medium sized creature, can move within its space until hit. DC 22 to realize its an illusion.</p><p><span style="color: DarkRed">Burning Hands</span> - Close Blast 5; +8 vs Ref, 2d6+6 fire dmg. Half dmg on miss.</p><p><span style="color: DarkRed">Fire Shroud</span> - Burst 3; +8 vs Ref, 1d8+6 fire dmg and ongoing 5 fire dmg to enemies only.</p><p></p><p><span style="color: Gray"><strong>Daily</strong></span></p><p><span style="color: Gray">Summon Fire Warrior</span> - Can summon warrior to attack for him.</p><p><span style="color: Gray">*Phantom Chasm</span> - Area Burst1 within 20; +8 vs Will, 2d6+6 Psychic dmg, Knocked Prone and Immobilized TENT</p><p><span style="color: Gray">*Guardian Blades</span> - Until End of Encounter, Adjacent enemies that make an attack roll take 5 force dmg.</p><p></p><p>Background (Urban - Streetwise)</p><p>Hailing from the ice covered volcanic cities of Thiaya (Iceland) this crystaline trickster really likes people, and strives to move them. Seeing the smiles on their warm faces lets him experience his effect on others that had been missing from the eternally still visages of his own icy people. </p><p></p><p>Coming to the streets of Franzia, and the bustling streets that ran through it like the veins of a living thing left Thayoon speechless. So its a good thing he's telepathic. So many different peoples and ideas stirred across the reflective surfaces of both his body and mind that he simply could not contain himself. The warmth inside him came bubbling out in a pyroclastic performance where he doubled himself while juggling fire and teleporting around the square where he had been so moved. </p><p></p><p>The nice young recruits of the guard began filing into the square and were kind enough to escort the visitor to the local magistrate. But given that the shardmind had not injured anyone, there wasn't much he could do. Especially since the street performer seemed able to teleport short distances at will. So they let him go back to what he was doing without too much fuss. This impressed the wizard to no end he eventually saught to join the guard in protecting this wondrous place.</p><p></p><p>Equipment:</p><p><span style="color: Orange">+1 Book of Undeniable Fire</span> - reduce enemy fire resist by 10</p><p><span style="color: Orange">+1 Staff of the Traveller</span> - Can teleport instead of shifting</p><p><span style="color: Orange">+1 Brooch of Shielding</span> - Resist 10 Force</p><p><span style="color: Orange">+1 Cloth Armor of the Veteran</span> - Daily: Spend AP to regain expended Daily attack power[/sblock]</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 5452646, member: 48854"] Well here's the draft of my spell chucker. I don't have access to the character builder so you'll just have to muddle through a hand built sheet :p[sblock=Thayoon, the Crystal Wizard]Thayoon Shardmind Wizard Level 4 HP: 38 (bloodied 19) speed: 6 STR 10 (+0) CON 16 (+3) DEX 13 (+1) INT 20 (+5) WIS 08 (-1) CHA 15 (+2) AC equation: 20 + stat (5) + armor (0) + enhancement (1) + feat (2) + race/class (0) + 1/2 (2) Fort equation: 18 + stat (3) + armor (0) + enhancement (1) + feat (2) + race/class (0) + 1/2 (2) Ref equation: 18 + stat (5) + armor (0) + enhancement (1) + feat (0) + race/class (0) + 1/2 (2) Will equation: 17 + stat (2) + armor (0) + enhancement (1) + feat (0) + race/class (2) + 1/2 (2) AC: 20 Fort: 18 Ref: 18 Will: 17 TRAINED SKILLS Arcana +12, Insight +4, History +10, Streetwise +9 UNTRAINED SKILLS Endurance +5 Initiative: +1 Healing surges: 9 (value: 9) Feats 1. Unarmored Agility - +2 AC in cloth or no armor 2. Surging Flame - Fire powers used against targets with fire resistance deal 5 more dmg. 3. Superior Fortitude - +2 Fort, and resist 3 to ongoing dmg. Attack equation: 1/2 (2) + stat (5) + enhancement (1) + feat (0) + misc. (0) Attack bonus: 8 Damage equation: stat (5) + enh (1) + feat (0) Damage bonus: damage die + 6 ABILITIES Apprentice Mage (Evoker)- Reroll dmg die of 1. Apprentice Mage (Illusionist)- Target of an illusion attack takes -2 to next attack before end of next turn. Cantrips Spellbook Languages - Common, Thiayan (Deep Speech), Franzian Telepathy - range 5 any language Crystaline Mind - Resist 5 Psychic Living Construct - No need to eat, drink, breath or sleep Immortal Origin - Count as Immortal for creature origin Spellbook: (* are spells in book that are not prepared) [B][COLOR=Lime]At-Will[/COLOR][/B] [COLOR=Lime]Light[/COLOR] - Ranged 5; Create a burst 5 bright light until end of encounter. Can end as free action. [COLOR=Lime]Mage Hand[/COLOR] - Ranged 5; Move object up to 20 pounds [COLOR=Lime]Prestidigitation[/COLOR] - Create up to 3 various minor visual effects at a time. [COLOR=Lime]Magic Missle[/COLOR] - Ranged 20; deal 8 dmg to one target. [COLOR=Lime]Hypnotism[/COLOR] - Ranged 10; +8 vs Will of one target, target makes MBA vs target I choose. Slide target 3. [COLOR=Lime]Scorching Burst[/COLOR] - Area Burst1 within 10; +8 vs Ref, 1d6+6 fire dmg. [COLOR=DarkRed][B]Encounter[/B][/COLOR] [COLOR=DarkRed]Shard Swarm[/COLOR] - each enemy in burst 1 grants CA TENT and teleport 3 squares. [COLOR=DarkRed]Spectral Image*[/COLOR] - Range 5; Def 10 conjuration of any medium sized creature, can move within its space until hit. DC 22 to realize its an illusion. [COLOR=DarkRed]Burning Hands[/COLOR] - Close Blast 5; +8 vs Ref, 2d6+6 fire dmg. Half dmg on miss. [COLOR=DarkRed]Fire Shroud[/COLOR] - Burst 3; +8 vs Ref, 1d8+6 fire dmg and ongoing 5 fire dmg to enemies only. [COLOR=Gray][B]Daily[/B] Summon Fire Warrior[/COLOR] - Can summon warrior to attack for him. [COLOR=Gray]*Phantom Chasm[/COLOR] - Area Burst1 within 20; +8 vs Will, 2d6+6 Psychic dmg, Knocked Prone and Immobilized TENT [COLOR=Gray]*Guardian Blades[/COLOR] - Until End of Encounter, Adjacent enemies that make an attack roll take 5 force dmg. Background (Urban - Streetwise) Hailing from the ice covered volcanic cities of Thiaya (Iceland) this crystaline trickster really likes people, and strives to move them. Seeing the smiles on their warm faces lets him experience his effect on others that had been missing from the eternally still visages of his own icy people. Coming to the streets of Franzia, and the bustling streets that ran through it like the veins of a living thing left Thayoon speechless. So its a good thing he's telepathic. So many different peoples and ideas stirred across the reflective surfaces of both his body and mind that he simply could not contain himself. The warmth inside him came bubbling out in a pyroclastic performance where he doubled himself while juggling fire and teleporting around the square where he had been so moved. The nice young recruits of the guard began filing into the square and were kind enough to escort the visitor to the local magistrate. But given that the shardmind had not injured anyone, there wasn't much he could do. Especially since the street performer seemed able to teleport short distances at will. So they let him go back to what he was doing without too much fuss. This impressed the wizard to no end he eventually saught to join the guard in protecting this wondrous place. Equipment: [COLOR=Orange]+1 Book of Undeniable Fire[/COLOR] - reduce enemy fire resist by 10 [COLOR=Orange]+1 Staff of the Traveller[/COLOR] - Can teleport instead of shifting [COLOR=Orange]+1 Brooch of Shielding[/COLOR] - Resist 10 Force [COLOR=Orange]+1 Cloth Armor of the Veteran[/COLOR] - Daily: Spend AP to regain expended Daily attack power[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Discussion of Scotley's upcoming 4e Swashbuckler Game
Top