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General Tabletop Discussion
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Discussion of the Cypher System
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<blockquote data-quote="LexStarwalker" data-source="post: 6284164" data-attributes="member: 6733461"><p>I don't know that in Numenera you fail less often, though you should be rolling less often. The point of that section is that in Numenera, a roll of a 3 can oftentimes be a success, where in d20 it would seldom be a success. However, I would guess that you do fail less often in Numenera, or at least you fail less often on the rolls you really want to succeed at. This is due to both spending effort and spending xp to reroll.</p><p></p><p>The point in Numenera isn't to NEVER roll dice, the point is to only roll dice for actions that are dramatically important to the story. And even when you do roll, most actions should be difficulty 4 or lower, so once you add in training, assets, and effort, you often won't have to roll the "important" rolls either. This is a key to the system. On really important rolls, you can remove the chance for failure completely.</p><p></p><p>I prefer the Cypher system to d20's "take 10" because it's a lot more useful and adaptable. In d20 taking 10 will only help you if a 10 would succeed (with your bonuses of course). With the Cypher system, you can auto-succeed on a variety of tasks with different difficulties by applying varying levels of effort.</p><p></p><p>Numenera is faster in combat than d20 partly because there is less die-rolling overall (the GM doesn't even roll) and because you're not constantly adding up modifiers. The conversation could be the same, longer, or shorter, depending on the people involved, but regardless combat will be faster. In d20 combat at higher levels gets very dragged out and unfun, if not downright unplayable. In Numenera combat gets faster at higher tiers if anything, because the system doesn't get a whole lot more complex at higher tiers and the players are pros at it by that time. </p><p></p><p>Numenera doesn't "fast-track" the conversation, it's only that that converstation happens before the die roll. I also like this system because when you roll the die, everyone at the table knows IMMEDIATELY if it succeeded or failed since there's no adding of modifiers. This makes the rolls more dramatic because there's not that break between the roll and knowing if it succeeds or not.</p></blockquote><p></p>
[QUOTE="LexStarwalker, post: 6284164, member: 6733461"] I don't know that in Numenera you fail less often, though you should be rolling less often. The point of that section is that in Numenera, a roll of a 3 can oftentimes be a success, where in d20 it would seldom be a success. However, I would guess that you do fail less often in Numenera, or at least you fail less often on the rolls you really want to succeed at. This is due to both spending effort and spending xp to reroll. The point in Numenera isn't to NEVER roll dice, the point is to only roll dice for actions that are dramatically important to the story. And even when you do roll, most actions should be difficulty 4 or lower, so once you add in training, assets, and effort, you often won't have to roll the "important" rolls either. This is a key to the system. On really important rolls, you can remove the chance for failure completely. I prefer the Cypher system to d20's "take 10" because it's a lot more useful and adaptable. In d20 taking 10 will only help you if a 10 would succeed (with your bonuses of course). With the Cypher system, you can auto-succeed on a variety of tasks with different difficulties by applying varying levels of effort. Numenera is faster in combat than d20 partly because there is less die-rolling overall (the GM doesn't even roll) and because you're not constantly adding up modifiers. The conversation could be the same, longer, or shorter, depending on the people involved, but regardless combat will be faster. In d20 combat at higher levels gets very dragged out and unfun, if not downright unplayable. In Numenera combat gets faster at higher tiers if anything, because the system doesn't get a whole lot more complex at higher tiers and the players are pros at it by that time. Numenera doesn't "fast-track" the conversation, it's only that that converstation happens before the die roll. I also like this system because when you roll the die, everyone at the table knows IMMEDIATELY if it succeeded or failed since there's no adding of modifiers. This makes the rolls more dramatic because there's not that break between the roll and knowing if it succeeds or not. [/QUOTE]
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