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General Tabletop Discussion
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Discussion on iterative attacks
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<blockquote data-quote="ProfessorCirno" data-source="post: 5285789" data-attributes="member: 65637"><p>Bingo. "I full attack" is the most anti-fun statement I can imagine. Oh certainly, you fluff it up and describe your attack being cool and all that, but at the end of the day, your contribution is literally "I attack. Uh, more then once! That's it, though."</p><p></p><p>Edit: And to add to this, full attacking meant some weapons were completely useless. Like crossbows. Because bows could do a full attack and crossbows couldn't, crossbows were used as nothing more then "the weapon wizards use at level one," and that's really pathetic for a weapon. Or take characters with two weapons. High dexterity, dual blades, you'd envision them dancing around the enemy, twin blades flashing as they dodge and weave, right? Nope. Turns out they just stand there with the enemy and both of them just punch each other in the face like rock'em sock'em robots. <em>Yawn.</em> In fact, the lack of mobility was the biggest problem overall.</p><p></p><p>When your combat system degenerates into "I and the enemy stand there and hit each other until one of us dies," there's an issue.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5285789, member: 65637"] Bingo. "I full attack" is the most anti-fun statement I can imagine. Oh certainly, you fluff it up and describe your attack being cool and all that, but at the end of the day, your contribution is literally "I attack. Uh, more then once! That's it, though." Edit: And to add to this, full attacking meant some weapons were completely useless. Like crossbows. Because bows could do a full attack and crossbows couldn't, crossbows were used as nothing more then "the weapon wizards use at level one," and that's really pathetic for a weapon. Or take characters with two weapons. High dexterity, dual blades, you'd envision them dancing around the enemy, twin blades flashing as they dodge and weave, right? Nope. Turns out they just stand there with the enemy and both of them just punch each other in the face like rock'em sock'em robots. [I]Yawn.[/I] In fact, the lack of mobility was the biggest problem overall. When your combat system degenerates into "I and the enemy stand there and hit each other until one of us dies," there's an issue. [/QUOTE]
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