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General Tabletop Discussion
*Pathfinder & Starfinder
Discussion on iterative attacks
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<blockquote data-quote="Jeff Wilder" data-source="post: 5286097" data-attributes="member: 5122"><p>From the 3.5 SRD, Actions in Combat, Full Attack: "The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks."</p><p></p><p>I dunno where you're getting this. Quick Draw is <em>the way</em> to throw more than two daggers in a round (for example). It's a free action, and the limits on free actions are pretty much left to the DM. I've certainly never known a DM who played that you couldn't Quick Draw during a full attack. I don't have a rules citation handy, but I know there are are several FAQ entries in which the ability to do so is simply assumed (because it's not prohibited anywhere).</p><p></p><p>I sorta waffle on the iterative attack thing. On the one hand, I like a lot of movement in combat, and if the high-BAB PC makes everybody wait while he rolls handfuls of dice, it really sucks. On the other hand, I like the idea of multiple attack rolls for highly skilled melee combatants.</p><p></p><p>I think my ideal would be allowing a <em>Trailblazer</em>-style iterative attack (two attacks, at a penalty, with the penalty lessening as the character gets more skilled) as a standard action, with the movement possible at any time relative to the attacks, including being split.</p><p></p><p>Fair enough. This has never really been a problem for me. My players will loot fallen enemies with obvious wealth or importance, though. For example, I think it would be reasonable to loot the goblins' shaman.</p><p></p><p>See my (2) entry in the post above. I struggled with this exact issues in 3.5, starting at about 8th level. 4E taught me how to get over it.</p><p></p><p>Sure, but that's just annoying in general. (Personally, I think preemptive Bluff and Diplomacy checks are <em>far</em> more annoying.) We have a woman in our group that has to be reminded literally every session to wait until the DM asks her to roll. Every session. For <em>years</em> now.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 5286097, member: 5122"] From the 3.5 SRD, Actions in Combat, Full Attack: "The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks." I dunno where you're getting this. Quick Draw is [I]the way[/I] to throw more than two daggers in a round (for example). It's a free action, and the limits on free actions are pretty much left to the DM. I've certainly never known a DM who played that you couldn't Quick Draw during a full attack. I don't have a rules citation handy, but I know there are are several FAQ entries in which the ability to do so is simply assumed (because it's not prohibited anywhere). I sorta waffle on the iterative attack thing. On the one hand, I like a lot of movement in combat, and if the high-BAB PC makes everybody wait while he rolls handfuls of dice, it really sucks. On the other hand, I like the idea of multiple attack rolls for highly skilled melee combatants. I think my ideal would be allowing a [I]Trailblazer[/I]-style iterative attack (two attacks, at a penalty, with the penalty lessening as the character gets more skilled) as a standard action, with the movement possible at any time relative to the attacks, including being split. Fair enough. This has never really been a problem for me. My players will loot fallen enemies with obvious wealth or importance, though. For example, I think it would be reasonable to loot the goblins' shaman. See my (2) entry in the post above. I struggled with this exact issues in 3.5, starting at about 8th level. 4E taught me how to get over it. Sure, but that's just annoying in general. (Personally, I think preemptive Bluff and Diplomacy checks are [I]far[/I] more annoying.) We have a woman in our group that has to be reminded literally every session to wait until the DM asks her to roll. Every session. For [I]years[/I] now. [/QUOTE]
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