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General Tabletop Discussion
*Pathfinder & Starfinder
Discussion on iterative attacks
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<blockquote data-quote="Dausuul" data-source="post: 5286307" data-attributes="member: 58197"><p>Well, iterative attacks and full attack action are two separate concerns. You could easily house-rule full attacks as a standard action, or even allow you to take a move action as part of the full attack, with the attacks coming at any point along the way. (Watch out for dragons though...)</p><p></p><p>My take on iterative attacks is that--like much of 3E--they were a really brilliant mechanic, very elegant on paper, that in play proved to be overly fiddly and confusing. Three or four attacks at different attack bonuses is a nuisance to keep track of*, and new players had a tough time grokking it.</p><p></p><p>At the same time, I can see why 3E's designers went with them. Like I said, on paper they're extremely clever. It's a neat little solution to the challenge of granting multiple attacks without a massive power spike each time a new attack comes online. Not only that, but they extend monster "longevity"--you may have reached the point where your primary attack only misses Monster X on a 1, but that means your secondary attack needs a 7 or better and your tertiary needs a 12, so the attack rolls still matter.</p><p></p><p>[size=-2]*This is a quirk of mine though. I go to some lengths to make sure my 4E PCs have the same bonus on all attack rolls. It's not <em>that</em> hard to keep track of a couple different attack bonuses, but it bugs me.[/size]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5286307, member: 58197"] Well, iterative attacks and full attack action are two separate concerns. You could easily house-rule full attacks as a standard action, or even allow you to take a move action as part of the full attack, with the attacks coming at any point along the way. (Watch out for dragons though...) My take on iterative attacks is that--like much of 3E--they were a really brilliant mechanic, very elegant on paper, that in play proved to be overly fiddly and confusing. Three or four attacks at different attack bonuses is a nuisance to keep track of*, and new players had a tough time grokking it. At the same time, I can see why 3E's designers went with them. Like I said, on paper they're extremely clever. It's a neat little solution to the challenge of granting multiple attacks without a massive power spike each time a new attack comes online. Not only that, but they extend monster "longevity"--you may have reached the point where your primary attack only misses Monster X on a 1, but that means your secondary attack needs a 7 or better and your tertiary needs a 12, so the attack rolls still matter. [size=-2]*This is a quirk of mine though. I go to some lengths to make sure my 4E PCs have the same bonus on all attack rolls. It's not [i]that[/i] hard to keep track of a couple different attack bonuses, but it bugs me.[/size] [/QUOTE]
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Discussion on iterative attacks
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