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*Pathfinder & Starfinder
Discussion on +x magic items
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<blockquote data-quote="DM_Blake" data-source="post: 3922693" data-attributes="member: 57267"><p>Well said.</p><p></p><p>I'm curious as to what you might suggest for those guidelines.</p><p></p><p>Caes example: suppose 4e were designed so that nobody would have any of these kinds of magic items. Slippers of Spider Climb, or Carpet of Flying, maybe. But nothing that affects combat. Given that, what guidelines would you propose for the DM to deal with running hsi campaign in a 3e Christmas Tree setting?</p><p></p><p>Would they be loose guidelines like "If you give abundant combat magic items, you will need more monsters, or more powerful monsters, to challenge your players"?</p><p></p><p>Or would you want to be more specific and detailed?</p><p></p><p></p><p></p><p></p><p>Is this just semantics?</p><p></p><p>What if the +1 sword were simply called "a magic sword". That way, Boris the Fighter wouldn't say things like "I hit the orc with my +1 sword". Instead he would say "I hit the orc with my magic sword."</p><p></p><p>What if the definition was something like "This magical sword is a masterful work of swordcraft, finely crafted and perfectly balanced. The master weapon smith who made it sharpened it to a razor edge. So sharp in fact that it would break if anyone used it without the magical enchantment. Then a mage cast magical incantations to harden the sword, enchanting it to keep its razor edge and to additionally be magically strong so it becomes hard to break."</p><p></p><p>So, given something like that, the +x comes from being super sharp and magically reinforced, rather than just have a mystical bonus spell cast on it.</p><p></p><p>What if characters could easily spot a magical weapon because of the unbelievably sharp edge or weigted head combined with the exquisite workmanship, masterful balance, and resistance to rust, tarnish, and dulling with age and use?</p><p></p><p>Would that liven them up a bit? Or would they still be just as boring with a different label?</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 3922693, member: 57267"] Well said. I'm curious as to what you might suggest for those guidelines. Caes example: suppose 4e were designed so that nobody would have any of these kinds of magic items. Slippers of Spider Climb, or Carpet of Flying, maybe. But nothing that affects combat. Given that, what guidelines would you propose for the DM to deal with running hsi campaign in a 3e Christmas Tree setting? Would they be loose guidelines like "If you give abundant combat magic items, you will need more monsters, or more powerful monsters, to challenge your players"? Or would you want to be more specific and detailed? Is this just semantics? What if the +1 sword were simply called "a magic sword". That way, Boris the Fighter wouldn't say things like "I hit the orc with my +1 sword". Instead he would say "I hit the orc with my magic sword." What if the definition was something like "This magical sword is a masterful work of swordcraft, finely crafted and perfectly balanced. The master weapon smith who made it sharpened it to a razor edge. So sharp in fact that it would break if anyone used it without the magical enchantment. Then a mage cast magical incantations to harden the sword, enchanting it to keep its razor edge and to additionally be magically strong so it becomes hard to break." So, given something like that, the +x comes from being super sharp and magically reinforced, rather than just have a mystical bonus spell cast on it. What if characters could easily spot a magical weapon because of the unbelievably sharp edge or weigted head combined with the exquisite workmanship, masterful balance, and resistance to rust, tarnish, and dulling with age and use? Would that liven them up a bit? Or would they still be just as boring with a different label? [/QUOTE]
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