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Discussion on +x magic items
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<blockquote data-quote="Someone" data-source="post: 3923462" data-attributes="member: 5656"><p>I can think on dozens of magic weapons that don't involve pluses. From a roleplaying point of view, I'd much prefer my character to wield a <em>Sword of Ogre decapitation</em> rather than a +1 sword, though the +1 sword would probably be mechanically more useful (unless the campaing has lots of ogres). Or a sword that floats and fights on it's own when the wielder is asleep or unconscious and is threatened. Or that can just hit incorporeal beings and shines in the dark and doesn't rust ever.</p><p></p><p>All those properties not only are cool, add to the character and can potentially satisfy the player more than a weapon with a plain bonus, they do not screw the game's math, which is the problem with 3.X "big six" boosters. Having magic items give qualities and offer new options sure makes the characters more powerful in a sense (a party with a flying carpet won't sweat a chasm, while a party without will probably have a big problem) but on the other hand monsters and other challenges that rely on a balanced mathematical approach (say, traps with attacks against Defenses) will be equally challenging for both parties if they choose to fight (unless they fly out of reach and the mage just blasts the bastard away with at will attacks. But you know what I mean)</p><p></p><p>So, in a nuthshell, flavor big yeah. Pluses boo.</p></blockquote><p></p>
[QUOTE="Someone, post: 3923462, member: 5656"] I can think on dozens of magic weapons that don't involve pluses. From a roleplaying point of view, I'd much prefer my character to wield a [i]Sword of Ogre decapitation[/i] rather than a +1 sword, though the +1 sword would probably be mechanically more useful (unless the campaing has lots of ogres). Or a sword that floats and fights on it's own when the wielder is asleep or unconscious and is threatened. Or that can just hit incorporeal beings and shines in the dark and doesn't rust ever. All those properties not only are cool, add to the character and can potentially satisfy the player more than a weapon with a plain bonus, they do not screw the game's math, which is the problem with 3.X "big six" boosters. Having magic items give qualities and offer new options sure makes the characters more powerful in a sense (a party with a flying carpet won't sweat a chasm, while a party without will probably have a big problem) but on the other hand monsters and other challenges that rely on a balanced mathematical approach (say, traps with attacks against Defenses) will be equally challenging for both parties if they choose to fight (unless they fly out of reach and the mage just blasts the bastard away with at will attacks. But you know what I mean) So, in a nuthshell, flavor big yeah. Pluses boo. [/QUOTE]
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