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Discussion on +x magic items
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<blockquote data-quote="FireLance" data-source="post: 3923949" data-attributes="member: 3424"><p>Over in the magic item level thread, Prodigal Sun made a suggestion that I thought was quite interesting: a weapon's "plus" could add to its damage roll, but not to its attack roll. </p><p></p><p>This reduces the number of factors that could influence the probability of success (the attack roll), while still allowing a gradual escalation of the effects of a success (the damage roll). </p><p></p><p>In order to make the higher "pluses" more interesting, perhaps certain properties can only be added to a weapon with high "pluses", e.g. you could have a <em>+1 flaming sword</em>, but a <em>vorpal sword</em> needs to be at least +5 quality. Alternatively, if there are rules for enhancing or improving weapons, certain properties could improve with the number of "plusses" on your weapon, e.g. a <em>a flaming sword</em> deals +1d6 fire damage per "plus", or after the basic +1d6 fire damage, the wielder might be able to choose an additional ability per "plus" from a "flaming weapon" menu: e.g. +1d6 additional fire damage (may be selected multiple times, stacks), cold resistance 5 (may be selected multiple times, stacks), <em>scorching ray</em> 1/encounter, <em>flaming burst</em> property, etc.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3923949, member: 3424"] Over in the magic item level thread, Prodigal Sun made a suggestion that I thought was quite interesting: a weapon's "plus" could add to its damage roll, but not to its attack roll. This reduces the number of factors that could influence the probability of success (the attack roll), while still allowing a gradual escalation of the effects of a success (the damage roll). In order to make the higher "pluses" more interesting, perhaps certain properties can only be added to a weapon with high "pluses", e.g. you could have a [I]+1 flaming sword[/I], but a [I]vorpal sword[/I] needs to be at least +5 quality. Alternatively, if there are rules for enhancing or improving weapons, certain properties could improve with the number of "plusses" on your weapon, e.g. a [I]a flaming sword[/I] deals +1d6 fire damage per "plus", or after the basic +1d6 fire damage, the wielder might be able to choose an additional ability per "plus" from a "flaming weapon" menu: e.g. +1d6 additional fire damage (may be selected multiple times, stacks), cold resistance 5 (may be selected multiple times, stacks), [I]scorching ray[/I] 1/encounter, [I]flaming burst[/I] property, etc. [/QUOTE]
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