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Discussion on +x magic items
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<blockquote data-quote="HP Dreadnought" data-source="post: 3923974" data-attributes="member: 55935"><p>In the first place, the +x property of a weapon no longer figures into DR in most situations. Its simply a magic weapon, or it isn't. In addition, we don't yet know what changes, if any, have been made to these mechanics.</p><p></p><p>. . . but let's take your golem example.</p><p></p><p>What's wrong with having a golem that simply has DR of 5?</p><p></p><p>There's no particular reason the hero has to have a sword that defeats the damage reduction. Higher level, more powerful heroes will be able to do more damage through feats/class abilities/non + properties of weapons etc. and therfore overcome the golem's natural damage resistance more easily.</p><p></p><p>In fact, having DR being a defense you can bypass creates a real problem in classifying the difficulty level of a monster. If the PCs have the right equipement, the monster becomes a much easier encounter, than for those parties that don't. . . even if they are the same level.</p><p></p><p>So when classifying the monster, do you assume that the PCs are properly equipped. If so, why bother giving the monster DR at all? Or do you assume the party doesn't have the right equipment. . . in which case a party that does will earn a disproportionate reward relative to the difficulty of the encounter.</p><p></p><p>From an overall perspective, there is no compelling <strong>mechanical</strong> reason why +x items have to exist in the game. There are plenty of ways to handle things without +x items.</p></blockquote><p></p>
[QUOTE="HP Dreadnought, post: 3923974, member: 55935"] In the first place, the +x property of a weapon no longer figures into DR in most situations. Its simply a magic weapon, or it isn't. In addition, we don't yet know what changes, if any, have been made to these mechanics. . . . but let's take your golem example. What's wrong with having a golem that simply has DR of 5? There's no particular reason the hero has to have a sword that defeats the damage reduction. Higher level, more powerful heroes will be able to do more damage through feats/class abilities/non + properties of weapons etc. and therfore overcome the golem's natural damage resistance more easily. In fact, having DR being a defense you can bypass creates a real problem in classifying the difficulty level of a monster. If the PCs have the right equipement, the monster becomes a much easier encounter, than for those parties that don't. . . even if they are the same level. So when classifying the monster, do you assume that the PCs are properly equipped. If so, why bother giving the monster DR at all? Or do you assume the party doesn't have the right equipment. . . in which case a party that does will earn a disproportionate reward relative to the difficulty of the encounter. From an overall perspective, there is no compelling [B]mechanical[/B] reason why +x items have to exist in the game. There are plenty of ways to handle things without +x items. [/QUOTE]
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