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Discussion on +x magic items
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<blockquote data-quote="bgaesop" data-source="post: 3925058" data-attributes="member: 57730"><p>I for one have, it's called Iron Heroes. I still like low magic rather than no magic, but it's an excellent system for eliminating the need to have a thousand +x items on you at any given time..</p><p></p><p></p><p>I rather like this.</p><p></p><p>I can also appreciate magic items, even generic +x ones, if they're not as crazy common as they are in 3.x. I remember running a rogue that went several levels without a single magic item and then eventually managed to acquire, as a side-quest I did one on one with the DM, an Amulet of Protection (+1 to all my saves). From then on I included little roleplaying bits about the rogue fingering it in his pocket when he was planning something, putting it on when he was particularly nervous, leaving it alone when he was really confident in a course of action, things like that. The fighter did similar things with fiddling with the hilt of his magic sword. If I'd just grabbed it from a vendor or it was one of a dozen pieces of treasure I sorted through and chose my pick of at the end of a dungeon I wouldn't have appreciated it nearly as much, and that's the main thing I want to avoid.</p><p></p><p>I'm rather confused by all this. There's really no reasonable way a DnD cleric could lose to a DnD fighter, no matter who has what items.</p></blockquote><p></p>
[QUOTE="bgaesop, post: 3925058, member: 57730"] I for one have, it's called Iron Heroes. I still like low magic rather than no magic, but it's an excellent system for eliminating the need to have a thousand +x items on you at any given time.. I rather like this. I can also appreciate magic items, even generic +x ones, if they're not as crazy common as they are in 3.x. I remember running a rogue that went several levels without a single magic item and then eventually managed to acquire, as a side-quest I did one on one with the DM, an Amulet of Protection (+1 to all my saves). From then on I included little roleplaying bits about the rogue fingering it in his pocket when he was planning something, putting it on when he was particularly nervous, leaving it alone when he was really confident in a course of action, things like that. The fighter did similar things with fiddling with the hilt of his magic sword. If I'd just grabbed it from a vendor or it was one of a dozen pieces of treasure I sorted through and chose my pick of at the end of a dungeon I wouldn't have appreciated it nearly as much, and that's the main thing I want to avoid. I'm rather confused by all this. There's really no reasonable way a DnD cleric could lose to a DnD fighter, no matter who has what items. [/QUOTE]
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