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<blockquote data-quote="Nifft" data-source="post: 3925573" data-attributes="member: 6562"><p>Just wanted to address this one quickly. Look at the Druid's Wildshape over the past few years, if you want to see how "replaces stats" interacts with optimization. I think you'll see <u>worse</u> cheese if you allow stat replacement than augmentation.</p><p></p><p>I'm of the opinion that stats shouldn't be augmentable by items in a permanent way. I'd rather see low-duration spells & charged items -- or hell, even drugs with terrible side effects and withdrawal symptoms -- but my favorite would be if stats were fairly stable, and magic gave you more options rather than just bigger bonuses*.</p><p></p><p>Cheers, -- N</p><p></p><p>*) And yes, I do realize that there are times when quantity = quality, such as how a higher carrying capacity does indeed expand your options, but IMHO it would be better to give a specific new option than to boost Strength. For example, turning the target into a quadruped. That's cool, has some interesting drawbacks, and isn't going to add directly to damage.</p></blockquote><p></p>
[QUOTE="Nifft, post: 3925573, member: 6562"] Just wanted to address this one quickly. Look at the Druid's Wildshape over the past few years, if you want to see how "replaces stats" interacts with optimization. I think you'll see [u]worse[/u] cheese if you allow stat replacement than augmentation. I'm of the opinion that stats shouldn't be augmentable by items in a permanent way. I'd rather see low-duration spells & charged items -- or hell, even drugs with terrible side effects and withdrawal symptoms -- but my favorite would be if stats were fairly stable, and magic gave you more options rather than just bigger bonuses*. Cheers, -- N *) And yes, I do realize that there are times when quantity = quality, such as how a higher carrying capacity does indeed expand your options, but IMHO it would be better to give a specific new option than to boost Strength. For example, turning the target into a quadruped. That's cool, has some interesting drawbacks, and isn't going to add directly to damage. [/QUOTE]
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