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Discussion on +x magic items
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<blockquote data-quote="RangerWickett" data-source="post: 3929900" data-attributes="member: 63"><p>Honestly, my <em>biggest</em> problem is the assumption that people of X level have Y amount of magic items. Especially bad guys. A 10th level NPC is not a proper threat to a 10th level party unless he has the right gear (and honestly, even then he's not as tough as most CR 10 monsters). </p><p></p><p>So if I want to have the party fight a big bad evil guy, they're going to get to loot him. And then a few levels later they'll loot the next big bad evil guy, as well as high medium bad evil henchman. And then a few levels later they'll loot the NEXT big bad evil, his medium bad evil henchman, and the little bad evil mooks, all of whom are expected to have magic items. </p><p></p><p>This leads to too much magic loot. I can easily not give the villains this gear, but then that messes with the math of the game, so there might as well not even be a level system.</p><p></p><p>I would much rather that magic items were not an assumed part of the game. I have <em>no</em> problem with people buying magic items. Hell, if I could buy a cloak that let me fly, I'd blow my bank account to get it. It's fine that magic items are for sale. I just don't like the idea of this weird sort of 'adventuring gear industry,' where thousands of mages labor in sweatshops churning out +1 swords.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3929900, member: 63"] Honestly, my [i]biggest[/i] problem is the assumption that people of X level have Y amount of magic items. Especially bad guys. A 10th level NPC is not a proper threat to a 10th level party unless he has the right gear (and honestly, even then he's not as tough as most CR 10 monsters). So if I want to have the party fight a big bad evil guy, they're going to get to loot him. And then a few levels later they'll loot the next big bad evil guy, as well as high medium bad evil henchman. And then a few levels later they'll loot the NEXT big bad evil, his medium bad evil henchman, and the little bad evil mooks, all of whom are expected to have magic items. This leads to too much magic loot. I can easily not give the villains this gear, but then that messes with the math of the game, so there might as well not even be a level system. I would much rather that magic items were not an assumed part of the game. I have [i]no[/i] problem with people buying magic items. Hell, if I could buy a cloak that let me fly, I'd blow my bank account to get it. It's fine that magic items are for sale. I just don't like the idea of this weird sort of 'adventuring gear industry,' where thousands of mages labor in sweatshops churning out +1 swords. [/QUOTE]
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