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<blockquote data-quote="Imban" data-source="post: 3938624" data-attributes="member: 29206"><p>You lost me as soon as you mentioned the "fantasy subgenre of D&D". That's exactly like saying "Lord of the Rings is written in the fantasy subgenre of Lord of the Rings", "A Song of Ice and Fire is written in the fantasy subgenre of A Song of Ice and Fire", or any other statement of that exact nature. Yes, D&D has attracted enough works based on it that you could create a subgenre of "D&D fiction" without it being empty, and of course D&D the system usually is best at representing fiction based on the system itself.</p><p></p><p>Past that, the statement is ludicrous. Obviously, something specifically designed for the purpose (if properly constructed) would be better suited to exactly emulating a specific other setting or small subgenre, but that's beside the point. If you're trying to argue that Conan the Barbarian is not and should not be the default playstyle of D&D, you won't find any objections here. As soon as you move beyond that and suggest that Conan the Barbarian is not <strong>appropriate</strong> for D&D because it falls outside of the "D&D subgenre", your argument falls utterly flat to me.</p><p></p><p>So no, I don't particularly think that the core of D&D should change to help handle those various stories where characters carried powerful items of plot significance from early on in the story. But I see no reason that D&D should <strong>scorn</strong> supporting this in its inevitable wealth of supplements, because adapting D&D to be more like the group's preferences in fantasy stories has always been the order of the day.</p></blockquote><p></p>
[QUOTE="Imban, post: 3938624, member: 29206"] You lost me as soon as you mentioned the "fantasy subgenre of D&D". That's exactly like saying "Lord of the Rings is written in the fantasy subgenre of Lord of the Rings", "A Song of Ice and Fire is written in the fantasy subgenre of A Song of Ice and Fire", or any other statement of that exact nature. Yes, D&D has attracted enough works based on it that you could create a subgenre of "D&D fiction" without it being empty, and of course D&D the system usually is best at representing fiction based on the system itself. Past that, the statement is ludicrous. Obviously, something specifically designed for the purpose (if properly constructed) would be better suited to exactly emulating a specific other setting or small subgenre, but that's beside the point. If you're trying to argue that Conan the Barbarian is not and should not be the default playstyle of D&D, you won't find any objections here. As soon as you move beyond that and suggest that Conan the Barbarian is not [b]appropriate[/b] for D&D because it falls outside of the "D&D subgenre", your argument falls utterly flat to me. So no, I don't particularly think that the core of D&D should change to help handle those various stories where characters carried powerful items of plot significance from early on in the story. But I see no reason that D&D should [b]scorn[/b] supporting this in its inevitable wealth of supplements, because adapting D&D to be more like the group's preferences in fantasy stories has always been the order of the day. [/QUOTE]
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