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<blockquote data-quote="Imban" data-source="post: 3938715" data-attributes="member: 29206"><p>So, I and everyone else who is interested in a specific sort of game that is not precisely this nebulous ideal of "D&D as D&D" should play a system that's likely inferior in many ways and probably has exactly as many problems emulating the source material we would rather base our game on? <strong>Really?</strong></p><p></p><p>Or, you know, we could work on rules to emphasize the elements of D&D we want to emphasize in our individual games and deemphasize the ones we don't. For some people, that will mean rewriting or discarding enough rules that they may as well be playing a different game. For people who want to implement a more minor change - say, the subject I first weighed in on on this thread, which is attempting to have a 4th-level character who starts the game with a +3 keen adamantine longsword named Anduril and is expected to keep it for the remainder of the game, there is literally no reason why I should just give up immediately, go sell my books, and stop playing D&D. In fact, while I wouldn't fault the designers for <strong>not</strong> doing it - there are a dozen valid reasons why they wouldn't (space, time constraints, lack of playtesting) - I do take offense at the ideas that suggestions for balancing characters who start with more powerful magic items are somehow flat-out bad to include, and likewise suggestions that would help people who like or dislike the (high fantasy, swords-and-sorcery, comic book, fairy tale, pulp horror, science fiction, video game, anime, or myths-and-legends) flavor bring it out in their individual games and settings should be scorned in favor of presenting D&D as a monolithic whole.</p><p></p><p>If you think I've got any personal interest in changes to D&D to make it more like fantasy novels, you're right only in so far that I'm far more interested in a version of D&D that realizes that groups are drawn to it from many disparate interests and that its players, somewhere, will want to tell stories drawn from all of those sources you stated.</p></blockquote><p></p>
[QUOTE="Imban, post: 3938715, member: 29206"] So, I and everyone else who is interested in a specific sort of game that is not precisely this nebulous ideal of "D&D as D&D" should play a system that's likely inferior in many ways and probably has exactly as many problems emulating the source material we would rather base our game on? [b]Really?[/b] Or, you know, we could work on rules to emphasize the elements of D&D we want to emphasize in our individual games and deemphasize the ones we don't. For some people, that will mean rewriting or discarding enough rules that they may as well be playing a different game. For people who want to implement a more minor change - say, the subject I first weighed in on on this thread, which is attempting to have a 4th-level character who starts the game with a +3 keen adamantine longsword named Anduril and is expected to keep it for the remainder of the game, there is literally no reason why I should just give up immediately, go sell my books, and stop playing D&D. In fact, while I wouldn't fault the designers for [b]not[/b] doing it - there are a dozen valid reasons why they wouldn't (space, time constraints, lack of playtesting) - I do take offense at the ideas that suggestions for balancing characters who start with more powerful magic items are somehow flat-out bad to include, and likewise suggestions that would help people who like or dislike the (high fantasy, swords-and-sorcery, comic book, fairy tale, pulp horror, science fiction, video game, anime, or myths-and-legends) flavor bring it out in their individual games and settings should be scorned in favor of presenting D&D as a monolithic whole. If you think I've got any personal interest in changes to D&D to make it more like fantasy novels, you're right only in so far that I'm far more interested in a version of D&D that realizes that groups are drawn to it from many disparate interests and that its players, somewhere, will want to tell stories drawn from all of those sources you stated. [/QUOTE]
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