Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Discussion: Removing Deities & Gods
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Razjah" data-source="post: 6029572" data-attributes="member: 98806"><p>I would put more emphasis on the druidism style classes, without gods there is little to grant god-given divine magic. I wouldn't even adjust spell levels for cure spells, without the gods looking out for their creations, healing magic is more difficult. But since you don't want to do this here is another suggestion: simply re-flavor the divine magic as arcane magic being channeled a different way, so different that arcane classes (with few exceptions) cannot duplicate it (like bards getting cure spells).</p><p></p><p>Paladins, by flavor, don't necessarily need the gods. They draw their power from their convictions in law, order, justice, and THE AMERICAN WAY (cue superman music). So you could have this class without dealing too much with the issue of the world not having gods. If you need to re-flavor this, flavor it along the lines of the sorcerer from 3.5, an instinctive capability to cast "arcane" spells, but the power is fueled by their virtue rather than studied expertise or bloodline capability. This would let you keep the class and still have the spells be divine, just with a different name. A wizard seeing a paladin cast a spell would see magic being channeled in a way foreign to the wizard, as such he cannot duplicate most of those spells (Hooray for different spell lists!).</p><p></p><p>Now, clerics: there are rules for clerics who do not worship a specific god, but still gain domains. "If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval). The restriction on alignment domains still applies."- from <a href="http://www.d20pfsrd.com/classes/core-classes/cleric" target="_blank">the cleric page of the pathfinder OGC</a>. With that, you could further limit this so that sub-domains are not allowed, large ideas are allowed, but without gods these cannot yet be refined to have sub-domains (once the PCs become gods your world can begin to get sub-domains). I think this may be the easiest way to handle everything mechanically. The magic could still be classified as divine, but with a different name to represent how it is arcane magic being channeled a different way than wizardry, sorcery, bardic, summoning, and witchcraft magic.</p><p></p><p>Also:</p><p><a href="http://www.d20pfsrd.com/" target="_blank">The SRD for Pathfinder</a> You said you are new to GMing, so you may not know of this site. I find it very useful when I run a game, or play.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6029572, member: 98806"] I would put more emphasis on the druidism style classes, without gods there is little to grant god-given divine magic. I wouldn't even adjust spell levels for cure spells, without the gods looking out for their creations, healing magic is more difficult. But since you don't want to do this here is another suggestion: simply re-flavor the divine magic as arcane magic being channeled a different way, so different that arcane classes (with few exceptions) cannot duplicate it (like bards getting cure spells). Paladins, by flavor, don't necessarily need the gods. They draw their power from their convictions in law, order, justice, and THE AMERICAN WAY (cue superman music). So you could have this class without dealing too much with the issue of the world not having gods. If you need to re-flavor this, flavor it along the lines of the sorcerer from 3.5, an instinctive capability to cast "arcane" spells, but the power is fueled by their virtue rather than studied expertise or bloodline capability. This would let you keep the class and still have the spells be divine, just with a different name. A wizard seeing a paladin cast a spell would see magic being channeled in a way foreign to the wizard, as such he cannot duplicate most of those spells (Hooray for different spell lists!). Now, clerics: there are rules for clerics who do not worship a specific god, but still gain domains. "If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval). The restriction on alignment domains still applies."- from [URL="http://www.d20pfsrd.com/classes/core-classes/cleric"]the cleric page of the pathfinder OGC[/URL]. With that, you could further limit this so that sub-domains are not allowed, large ideas are allowed, but without gods these cannot yet be refined to have sub-domains (once the PCs become gods your world can begin to get sub-domains). I think this may be the easiest way to handle everything mechanically. The magic could still be classified as divine, but with a different name to represent how it is arcane magic being channeled a different way than wizardry, sorcery, bardic, summoning, and witchcraft magic. Also: [URL="http://www.d20pfsrd.com/"]The SRD for Pathfinder[/URL] You said you are new to GMing, so you may not know of this site. I find it very useful when I run a game, or play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Discussion: Removing Deities & Gods
Top