Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Discussion: Selling Stuff to PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mezegis" data-source="post: 5067472" data-attributes="member: 87105"><p><span style="color: white"><span style="font-family: 'Arial'">I agree with Kalidrev completely, allowing trading/selling PC to PC will just be bad news. </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">A major problem with selling PC to PC is there will be a constant stream of magic items flowing IN to the game, without an equal number of them flowing OUT. Eventually there will be a saturation point and everyone will have magic items coming out their ears and there will no longer be a “Yay, I got one” factor for having magic items. </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">In economics, a saturation would just mean that prices fall until the supply dwindles, however that would cause a huge downward spiral in the economy and suddenly lvl 2s will have crazy high level items because they could afford them after getting 300 GP from a quest. A set price cap would solve that part of it, however once the price cap is reached by everything, it’ll just become a giant trading ground where everyone can swap their lvl 4 item for any other lvl 4 item, or two level 2’s, etc…</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Arial'">There is a reason that in most multiplayer games, items are soulbound/exclusive, however you want to call it. That is because that is the only way to ensure a steady outflow of magic items comes close to balancing the constant inflow.</span></span></p></blockquote><p></p>
[QUOTE="Mezegis, post: 5067472, member: 87105"] [COLOR=white][FONT=Arial]I agree with Kalidrev completely, allowing trading/selling PC to PC will just be bad news. [/FONT][/COLOR] [FONT=Arial][COLOR=white] [/COLOR][/FONT] [COLOR=white][FONT=Arial]A major problem with selling PC to PC is there will be a constant stream of magic items flowing IN to the game, without an equal number of them flowing OUT. Eventually there will be a saturation point and everyone will have magic items coming out their ears and there will no longer be a “Yay, I got one” factor for having magic items. [/FONT][/COLOR] [FONT=Arial][COLOR=white] [/COLOR][/FONT] [COLOR=white][FONT=Arial]In economics, a saturation would just mean that prices fall until the supply dwindles, however that would cause a huge downward spiral in the economy and suddenly lvl 2s will have crazy high level items because they could afford them after getting 300 GP from a quest. A set price cap would solve that part of it, however once the price cap is reached by everything, it’ll just become a giant trading ground where everyone can swap their lvl 4 item for any other lvl 4 item, or two level 2’s, etc…[/FONT][/COLOR] [FONT=Arial][COLOR=white] [/COLOR][/FONT] [COLOR=white][FONT=Arial]There is a reason that in most multiplayer games, items are soulbound/exclusive, however you want to call it. That is because that is the only way to ensure a steady outflow of magic items comes close to balancing the constant inflow.[/FONT][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Discussion: Selling Stuff to PCs
Top