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Discussion: Selling Stuff to PCs
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<blockquote data-quote="JoeNotCharles" data-source="post: 5068050" data-attributes="member: 79945"><p>I think it's perfectly consistent. In fact, you <em>can't</em> use your dailies in town (or if you do, it's only for fluff) - anything that changes the character mechanically has to happen under DM supervision, except for levelling up and buying/selling items at market. So you can't do anything that makes you or another player lose hit points, you can't attack NPC's for XP, none of that. The rules for what happens on an adventure have never been the same as the rules in town, because things that happen in town are effectively unsupervised.</p><p></p><p>And adventures have a definite endpoint where things have to get synced up. In one of my adventures I granted a character a free power swap, because she wasn't happy with one of her at-wills and it would have sucked to force her to wait until she levelled up to retrain it. But it had the rider "this only applies for this adventure" - that's pretty common. A DM can do pretty much whatever they want inside their adventure (take a look at Turtledome!), as long as it doesn't affect anything outside (which includes giving away extra XP or permanent items). But giving out temporary items is fine, and letting your PC's trade items is fine - as long as it doesn't last past the end of the adventure.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5068050, member: 79945"] I think it's perfectly consistent. In fact, you [i]can't[/i] use your dailies in town (or if you do, it's only for fluff) - anything that changes the character mechanically has to happen under DM supervision, except for levelling up and buying/selling items at market. So you can't do anything that makes you or another player lose hit points, you can't attack NPC's for XP, none of that. The rules for what happens on an adventure have never been the same as the rules in town, because things that happen in town are effectively unsupervised. And adventures have a definite endpoint where things have to get synced up. In one of my adventures I granted a character a free power swap, because she wasn't happy with one of her at-wills and it would have sucked to force her to wait until she levelled up to retrain it. But it had the rider "this only applies for this adventure" - that's pretty common. A DM can do pretty much whatever they want inside their adventure (take a look at Turtledome!), as long as it doesn't affect anything outside (which includes giving away extra XP or permanent items). But giving out temporary items is fine, and letting your PC's trade items is fine - as long as it doesn't last past the end of the adventure. [/QUOTE]
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