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Discussion: Selling Stuff to PCs
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<blockquote data-quote="ryryguy" data-source="post: 5068578" data-attributes="member: 64945"><p>Good points, renau1g... I guess I wasn't thinking about effect on the judges, or people trying to "game" the system.</p><p></p><p>elec has described what seems like a legitimate concern - a PC who ends up with an item that isn't useful and he doesn't want, perhaps because of a change in direction of the character, failure to understand the character's capabilities, and/or a vague or non-existent wishlist. How can that PC get a more useful item without selling/disenchanting and losing so much value? PC-to-PC free market is not a good solution though, for all the reasons discussed. </p><p></p><p>So how about this. During the leveling up process, the PC can change one item to any other item of the same level, automatically and for free. It'd be kind of like retraining, but for items. Since it occurs during leveling up it can be noted in the "Changes" section, and it doesn't involve another PC, so it should be easy for judges to stay on top of.</p><p></p><p>For fluff, it could be assumed that PCs spend some of their "time off" searching bazaars and markets looking to make a swap with a merchant or other adventurer. That won't always make sense if you level up mid-adventure, but you could try to come up with something else appropriate. Especially if you're not changing item slot, maybe someone in the party did a quick ritual to alter the enchantment. (Anyway, I wouldn't let occasional problems with fluff interfere with a good, balanced solution if it comes down to it... just look away and pretend not to notice if you have to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5068578, member: 64945"] Good points, renau1g... I guess I wasn't thinking about effect on the judges, or people trying to "game" the system. elec has described what seems like a legitimate concern - a PC who ends up with an item that isn't useful and he doesn't want, perhaps because of a change in direction of the character, failure to understand the character's capabilities, and/or a vague or non-existent wishlist. How can that PC get a more useful item without selling/disenchanting and losing so much value? PC-to-PC free market is not a good solution though, for all the reasons discussed. So how about this. During the leveling up process, the PC can change one item to any other item of the same level, automatically and for free. It'd be kind of like retraining, but for items. Since it occurs during leveling up it can be noted in the "Changes" section, and it doesn't involve another PC, so it should be easy for judges to stay on top of. For fluff, it could be assumed that PCs spend some of their "time off" searching bazaars and markets looking to make a swap with a merchant or other adventurer. That won't always make sense if you level up mid-adventure, but you could try to come up with something else appropriate. Especially if you're not changing item slot, maybe someone in the party did a quick ritual to alter the enchantment. (Anyway, I wouldn't let occasional problems with fluff interfere with a good, balanced solution if it comes down to it... just look away and pretend not to notice if you have to. :)) [/QUOTE]
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