Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Discussion: Storm Pillar and Hindering Terrain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoHeadsBarking" data-source="post: 4998788" data-attributes="member: 82251"><p>The criteria the DMG lists for Hindering Terrain is that it prevents/punishes movement or it damages those who enter. A fake acid pit in an otherwise normal square is not Hindering Terrain, since there's no movement penalty and there's no acid damage. I agree that a blind character gets saves against Hindering Terrain. </p><p></p><p></p><p></p><p>Well, I'm not going to find any such rules, because unlike "Hindering Terrain", "safe" is not a technical term. I never made claims about what was safe. I've only been talking about Hindering Terrain. I don't like "safe". "Safe" is vague. You certainly don't get saves for being forced into "unsafe" squares. But you do get them for being forced into Hindering Terrain.</p><p></p><p>I also never said that Hindering Terrain was only caused by zones or auras. In fact, I would never say that. I am unaware of any powers or abilities that create Hindering Terrain, although more on that later.</p><p></p><p>Squares, in general, are not filled with Hindering Terrain. Since 4e is exception-based (PHB, pg 11), squares do not become Hindering Terrain unless it is explicitly stated that they are so.</p><p></p><p></p><p></p><p>No. I'm not. Obviously, if you enter those squares you're going to take damage. What I am saying is that "Hindering Terrain" is a specific feature, and not interchangeable with "unsafe square". Just like "Difficult Terrain" is a specific feature, which some powers and abilities interact with in certain ways. For example, the power Prismatic Wall creates a wall that costs one extra square of movement to go through. It is not difficult terrain, which means elves can't shift through it.</p><p></p><p>The second part of my claim is that if Storm Pillar (and other damage zones) were creating Hindering Terrain, they would explicitly say so. Hindering Terrain is listed with Difficult Terrain, and there are powers that explicitly create Difficult Terrain, so why doesn't Storm Pillar state that it creates Hindering Terrain.</p><p></p><p>Fair enough regarding Rain of Blows. I should have used the Archlich ED as my example instead, since that causes damage when enemies move too close <em>and</em> when they start their turn too close. So... Archliches? Surrounded by Hindering Terrain?</p><p></p><p>I realize that I probably come off as a huge pedant for emphasizing the difference between unsafe and Hindering Terrain, which I apologize for. But I think the distinction is crucial. Squares can be unsafe for many reasons, but that does not make them Hindering Terrain. Just like Prismatic Wall can wreck movement without being Difficult Terrain.</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 4998788, member: 82251"] The criteria the DMG lists for Hindering Terrain is that it prevents/punishes movement or it damages those who enter. A fake acid pit in an otherwise normal square is not Hindering Terrain, since there's no movement penalty and there's no acid damage. I agree that a blind character gets saves against Hindering Terrain. Well, I'm not going to find any such rules, because unlike "Hindering Terrain", "safe" is not a technical term. I never made claims about what was safe. I've only been talking about Hindering Terrain. I don't like "safe". "Safe" is vague. You certainly don't get saves for being forced into "unsafe" squares. But you do get them for being forced into Hindering Terrain. I also never said that Hindering Terrain was only caused by zones or auras. In fact, I would never say that. I am unaware of any powers or abilities that create Hindering Terrain, although more on that later. Squares, in general, are not filled with Hindering Terrain. Since 4e is exception-based (PHB, pg 11), squares do not become Hindering Terrain unless it is explicitly stated that they are so. No. I'm not. Obviously, if you enter those squares you're going to take damage. What I am saying is that "Hindering Terrain" is a specific feature, and not interchangeable with "unsafe square". Just like "Difficult Terrain" is a specific feature, which some powers and abilities interact with in certain ways. For example, the power Prismatic Wall creates a wall that costs one extra square of movement to go through. It is not difficult terrain, which means elves can't shift through it. The second part of my claim is that if Storm Pillar (and other damage zones) were creating Hindering Terrain, they would explicitly say so. Hindering Terrain is listed with Difficult Terrain, and there are powers that explicitly create Difficult Terrain, so why doesn't Storm Pillar state that it creates Hindering Terrain. Fair enough regarding Rain of Blows. I should have used the Archlich ED as my example instead, since that causes damage when enemies move too close [I]and[/I] when they start their turn too close. So... Archliches? Surrounded by Hindering Terrain? I realize that I probably come off as a huge pedant for emphasizing the difference between unsafe and Hindering Terrain, which I apologize for. But I think the distinction is crucial. Squares can be unsafe for many reasons, but that does not make them Hindering Terrain. Just like Prismatic Wall can wreck movement without being Difficult Terrain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Discussion: Storm Pillar and Hindering Terrain
Top