Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Discussion: Storm Pillar and Hindering Terrain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5000167" data-attributes="member: 2011"><p>There are also no rules in the DMG terrain sections that state that terrain is only caused by mundane DM placed in the scenario objects either.</p><p></p><p></p><p>People might be getting a little wrapped around the axle with:</p><p></p><p>Oh, rocks. Difficult terrain.</p><p>Fog. Obscured terrain.</p><p></p><p>The thought process is that the terrain is placed by the DM.</p><p></p><p>Instead, think of it as a square. What's in it? Darkness. An effect. It obscures vision, so it's an Obscured Square or Obscured Terrain.</p><p></p><p>A Wall of Stone spell. It's Blocking Terrain, just like a wall made out of normal stone. You'll note that the Players Handbook does not discuss blocking terrain. It discusses obstacles and solid objects.</p><p></p><p>The Terrain idea that the designers put into the game is: "What is special about this square?". It doesn't really care if the cause is mundane or magical.</p><p></p><p>But when people read the word terrain, they think mundane and/or DM supplied. And this is especially true about most of the DMG with the exceptions you noted (and some wonderous special terrain later on in the DMG). This is because it is the DMG. It is about setting up encounters by the DM.</p><p></p><p>From the PC's perspective, there is no real difference between Fog and Magical Fog. They both do the exact same thing. They prevent line of sight through the square. They look the same and the game is easier to adjudicate and play if the rules work the same for both cases.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5000167, member: 2011"] There are also no rules in the DMG terrain sections that state that terrain is only caused by mundane DM placed in the scenario objects either. People might be getting a little wrapped around the axle with: Oh, rocks. Difficult terrain. Fog. Obscured terrain. The thought process is that the terrain is placed by the DM. Instead, think of it as a square. What's in it? Darkness. An effect. It obscures vision, so it's an Obscured Square or Obscured Terrain. A Wall of Stone spell. It's Blocking Terrain, just like a wall made out of normal stone. You'll note that the Players Handbook does not discuss blocking terrain. It discusses obstacles and solid objects. The Terrain idea that the designers put into the game is: "What is special about this square?". It doesn't really care if the cause is mundane or magical. But when people read the word terrain, they think mundane and/or DM supplied. And this is especially true about most of the DMG with the exceptions you noted (and some wonderous special terrain later on in the DMG). This is because it is the DMG. It is about setting up encounters by the DM. From the PC's perspective, there is no real difference between Fog and Magical Fog. They both do the exact same thing. They prevent line of sight through the square. They look the same and the game is easier to adjudicate and play if the rules work the same for both cases. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Discussion: Storm Pillar and Hindering Terrain
Top