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<blockquote data-quote="yennico" data-source="post: 2273220" data-attributes="member: 11978"><p>Discussion means that you also accept opinions other than your own.</p><p>To read a post carefully should be normal. If somebody replies without reading carefully more than once he gets a bad reputation on the board.</p><p></p><p>I do not know why you post your creations here because it seems that you do not accept the feedback or advice you get.</p><p></p><p>If you do not wantany feedback, advice , etc. and are not willing to modify your creations then create a website and post the url to your players and GM only. </p><p></p><p>If you create a class, prc or monster you must consider the game balance. </p><p>Most players and GMs here on the boarsd play games where the level of power is equal to the core rules.</p><p>If these persons modify a class or invent a now one these new class is equal powerful as any other core class. Look at the several official variants of the ranger in the books. Each one is (or should be) equal powerful as any other variant.</p><p></p><p>According to a WotC online article (i have forgotten to bookmark the article, so I can not post post a link) core class PCs are already super-heros, The class you created and your style of gaming looks like playing super-super-heroes. So you play a different style of playing the game but do not expect that every D&D gamer play the game in your style. </p><p></p><p>If your creations are ok for your GM and your players it is ok for your campaign, but these creations are only ok for other persons if the play the same style of game.</p><p></p><p>Dungeom blaster has replaced the core classes with his homebrew classes <a href="http://www.enworld.org/showthread.php?t=132455" target="_blank">here</a>. His classes are more powerful than the core classes and he did not get many responses.</p><p></p><p>Creating owerpowered classes is easy, the difficulty is to balance the new classes. A new class hat to be not more powerful than any other core class. The new class hat to be equal powerful as any other core class.</p></blockquote><p></p>
[QUOTE="yennico, post: 2273220, member: 11978"] Discussion means that you also accept opinions other than your own. To read a post carefully should be normal. If somebody replies without reading carefully more than once he gets a bad reputation on the board. I do not know why you post your creations here because it seems that you do not accept the feedback or advice you get. If you do not wantany feedback, advice , etc. and are not willing to modify your creations then create a website and post the url to your players and GM only. If you create a class, prc or monster you must consider the game balance. Most players and GMs here on the boarsd play games where the level of power is equal to the core rules. If these persons modify a class or invent a now one these new class is equal powerful as any other core class. Look at the several official variants of the ranger in the books. Each one is (or should be) equal powerful as any other variant. According to a WotC online article (i have forgotten to bookmark the article, so I can not post post a link) core class PCs are already super-heros, The class you created and your style of gaming looks like playing super-super-heroes. So you play a different style of playing the game but do not expect that every D&D gamer play the game in your style. If your creations are ok for your GM and your players it is ok for your campaign, but these creations are only ok for other persons if the play the same style of game. Dungeom blaster has replaced the core classes with his homebrew classes [URL=http://www.enworld.org/showthread.php?t=132455]here[/URL]. His classes are more powerful than the core classes and he did not get many responses. Creating owerpowered classes is easy, the difficulty is to balance the new classes. A new class hat to be not more powerful than any other core class. The new class hat to be equal powerful as any other core class. [/QUOTE]
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