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<blockquote data-quote="Grendel" data-source="post: 168379" data-attributes="member: 1350"><p>that is why a power framework is needed. I have been considering d20 supers game for some time. Super Strength would be on a power schedule (similar to spell lists) and would add +2 on all STR checks and double carrying capacies and add 1d6 damage to attacks, but would otherwise not affect BAB.</p><p></p><p>This is done for several reasons, first, to make sure that a super STR character is not a melee wrecking machine, and second to seperate Ability Scores and Super Powers. A 10th level brick character with an 18 str isn't going be significantly more powerful than a 10th level brick with a 16 str. And finally these characters need to be dropped into any other d20 eviornment and interact with the CR's on an expected level. However there is one important differnece, EPIC level abilities are REQUIREMENT for a truely superheroic game. Infact mose d20 supers would probably start at EPIC level (20+) but rules for scaling them down to "mortal" levels are important for integration into lower powered games. Basically a 10th level hero needs to be on par with 10th level Fighter, and a 10th level <strong>super hero</strong> should be on par with a 10th level Epic character (or deity character perhaps) to make the d20 system truely a univeral system.</p></blockquote><p></p>
[QUOTE="Grendel, post: 168379, member: 1350"] that is why a power framework is needed. I have been considering d20 supers game for some time. Super Strength would be on a power schedule (similar to spell lists) and would add +2 on all STR checks and double carrying capacies and add 1d6 damage to attacks, but would otherwise not affect BAB. This is done for several reasons, first, to make sure that a super STR character is not a melee wrecking machine, and second to seperate Ability Scores and Super Powers. A 10th level brick character with an 18 str isn't going be significantly more powerful than a 10th level brick with a 16 str. And finally these characters need to be dropped into any other d20 eviornment and interact with the CR's on an expected level. However there is one important differnece, EPIC level abilities are REQUIREMENT for a truely superheroic game. Infact mose d20 supers would probably start at EPIC level (20+) but rules for scaling them down to "mortal" levels are important for integration into lower powered games. Basically a 10th level hero needs to be on par with 10th level Fighter, and a 10th level [b]super hero[/b] should be on par with a 10th level Epic character (or deity character perhaps) to make the d20 system truely a univeral system. [/QUOTE]
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