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<blockquote data-quote="WizarDru" data-source="post: 168462" data-attributes="member: 151"><p>By all means. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The point I was trying to make (and took a little too far, I admit) was that on a point-cost comparison, they're equal, in the same way a 20th level rogue, fighter or wizard are equivalent. In their own environments, each is king. Post-'86 Supes is certainly no slouch in combat, it's true. But it's his spirit which keeps him going, more than his physical prowess, IMHO. He never gives up. (see Suneater event, for example...no powers doesn't equal surrender). And there was that whole 'warworld' thing. </p><p></p><p>I guess my point is that d20 can be mutated to match the needs of a supers system...but I don't see that it would scale with traditional D&D. By it's very nature, Supers requires combat that is a heck of lot less deadly than it's D&D counterpart. People throw ocean liners at each other, hit each other with raw plasma, are exposed to rips in the fabric of space-time and walk away from it. </p><p></p><p>Dieties and Demigods might be a good starting point, but as it is, even one level of divinity makes you both more powerful and less powerful than the average superhero, in some aspects. I think it can be done, with some work, but the core materials currently available wouldn't do it.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 168462, member: 151"] By all means. :) The point I was trying to make (and took a little too far, I admit) was that on a point-cost comparison, they're equal, in the same way a 20th level rogue, fighter or wizard are equivalent. In their own environments, each is king. Post-'86 Supes is certainly no slouch in combat, it's true. But it's his spirit which keeps him going, more than his physical prowess, IMHO. He never gives up. (see Suneater event, for example...no powers doesn't equal surrender). And there was that whole 'warworld' thing. I guess my point is that d20 can be mutated to match the needs of a supers system...but I don't see that it would scale with traditional D&D. By it's very nature, Supers requires combat that is a heck of lot less deadly than it's D&D counterpart. People throw ocean liners at each other, hit each other with raw plasma, are exposed to rips in the fabric of space-time and walk away from it. Dieties and Demigods might be a good starting point, but as it is, even one level of divinity makes you both more powerful and less powerful than the average superhero, in some aspects. I think it can be done, with some work, but the core materials currently available wouldn't do it. [/QUOTE]
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