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Discworld - Best system?
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<blockquote data-quote="HellHound" data-source="post: 2410539" data-attributes="member: 3397"><p>Standa alone game... grumble grumble...</p><p></p><p>I used to be a fan of SJGames. However, I had long ago given up GURPS and had sold all the core rules for GURPS 1st edition, and hadn't bought any of the new GURPS material, because GURPS really wasn't my cup of tea. </p><p></p><p>I bought GURPS Discworld through the SJGames website for my wife as a present, excited because it claimed to be a stand-alone game. My wife and I were very interested in running an Unseen University mini-campaign with another friend.</p><p></p><p>And of course, GURPS Discworld / GURPS lite doesn't include the GURPS rules for magic. </p><p></p><p>Yep - fantasy setting - with magic, wizards, spells, etc... but no rules for magic.</p><p></p><p>One geek-rific anniversary gift down the tubes, I asked SJGames for a refund, or at least for an excerpt from a book that does describe how magic works in GURPS. I got a 'friendly' response that I would have to (a) buy the core GURPS book to get the rules and no they won't send me the excerpt and (b) suck it up, they don't give refunds and the book -is- a stand-alone RPG since no one actually needs the magic rules to play the game. </p><p></p><p>I ended up indeed buying two core books of GURPS rules, but never ran the game because of the bad taste left in my mouth from the horrible customer service. To this day, I only buy non-RPG products from SJGames because of this, and get REALLY rilled up whenever I see a release that claims to be "powered by GURPS".</p><p></p><p>(BTW, the purchases from Warehouse 23 weren't completely wasted, I also picked up two boxes of boosters for one of my fave OOP CCGs, XXXenophile).</p></blockquote><p></p>
[QUOTE="HellHound, post: 2410539, member: 3397"] Standa alone game... grumble grumble... I used to be a fan of SJGames. However, I had long ago given up GURPS and had sold all the core rules for GURPS 1st edition, and hadn't bought any of the new GURPS material, because GURPS really wasn't my cup of tea. I bought GURPS Discworld through the SJGames website for my wife as a present, excited because it claimed to be a stand-alone game. My wife and I were very interested in running an Unseen University mini-campaign with another friend. And of course, GURPS Discworld / GURPS lite doesn't include the GURPS rules for magic. Yep - fantasy setting - with magic, wizards, spells, etc... but no rules for magic. One geek-rific anniversary gift down the tubes, I asked SJGames for a refund, or at least for an excerpt from a book that does describe how magic works in GURPS. I got a 'friendly' response that I would have to (a) buy the core GURPS book to get the rules and no they won't send me the excerpt and (b) suck it up, they don't give refunds and the book -is- a stand-alone RPG since no one actually needs the magic rules to play the game. I ended up indeed buying two core books of GURPS rules, but never ran the game because of the bad taste left in my mouth from the horrible customer service. To this day, I only buy non-RPG products from SJGames because of this, and get REALLY rilled up whenever I see a release that claims to be "powered by GURPS". (BTW, the purchases from Warehouse 23 weren't completely wasted, I also picked up two boxes of boosters for one of my fave OOP CCGs, XXXenophile). [/QUOTE]
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