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Discworld - Best system?
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<blockquote data-quote="Macbeth" data-source="post: 2411121" data-attributes="member: 11259"><p>I'd also recommend True20. the one problem I can see is having high level characters be too highly skilled. But this will be a problem in many systems: once your characters grow much, they may be a little too competent for Discworld.</p><p></p><p>The things True20 has going for it, in my opinion:</p><p></p><p>-Fairly lethal damage, since Toughness Saves don't really grow.</p><p></p><p>-Skilled Spells: A lot of spells are kind of like skills: you have ranks, they're easier to cast and you get better effects the higher rank you are. You rank = your adept level, in most cases. This, to me, gives a really good feel for the good ol' UU wizards. unlike standard d20, where you pick up a new level of spells, here your existing spells allow you to do more things, or do them better.</p><p></p><p>-Convicition allows for conveint literary twists: sure, you may not have a lot of skills (which is probably good for a disc character: very good at a few useless things), but if the plot demans it you can spend conviction to pick up what you need.</p><p></p><p>-Fatigue Spells: I seem to recall at least a few references to magic being very tiring, so this fits well. </p><p></p><p>Basically, it's a nice, simple system that gives you a imple rules framework That I think is great for Discworld. It's a PDF worth getting anyway, but for Discworl it's a great fit.</p></blockquote><p></p>
[QUOTE="Macbeth, post: 2411121, member: 11259"] I'd also recommend True20. the one problem I can see is having high level characters be too highly skilled. But this will be a problem in many systems: once your characters grow much, they may be a little too competent for Discworld. The things True20 has going for it, in my opinion: -Fairly lethal damage, since Toughness Saves don't really grow. -Skilled Spells: A lot of spells are kind of like skills: you have ranks, they're easier to cast and you get better effects the higher rank you are. You rank = your adept level, in most cases. This, to me, gives a really good feel for the good ol' UU wizards. unlike standard d20, where you pick up a new level of spells, here your existing spells allow you to do more things, or do them better. -Convicition allows for conveint literary twists: sure, you may not have a lot of skills (which is probably good for a disc character: very good at a few useless things), but if the plot demans it you can spend conviction to pick up what you need. -Fatigue Spells: I seem to recall at least a few references to magic being very tiring, so this fits well. Basically, it's a nice, simple system that gives you a imple rules framework That I think is great for Discworld. It's a PDF worth getting anyway, but for Discworl it's a great fit. [/QUOTE]
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