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Discworld - Best system?
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<blockquote data-quote="Macbeth" data-source="post: 2412738" data-attributes="member: 11259"><p>Wealth is done with a Wealth Score like d20 Modern. Want to buy something? Roll your wealth against a DC set by the item. Depending on the cost relative to your Wealth, your wealth may go down afetrwards.</p><p></p><p>The PDF includes stats for:</p><p>Bat</p><p>Bear</p><p>Boar</p><p>Cat</p><p>Dog</p><p>Ghost</p><p>Goblin (1st Level Warrior)</p><p>Harpy</p><p>Hawk</p><p>Horse </p><p>Ogre </p><p>Orc (1st Level Warrior)</p><p>Rat</p><p>Rat, Dire</p><p>Shark </p><p>Skeleton</p><p>Snake, Constrictor</p><p>Snake, Viper</p><p>Vampire</p><p>Wolf </p><p>Zombie</p><p></p><p>I don't think it would be too hard to come up with standard Discworld beasties based on this bunch. Trolls could be based on Ogres. The Nac Mac Feegle might have something in common with goblins...but smaller... and meaner...</p><p></p><p>For wizards and clerics... Well, my first thought, given that Discworld clerics have never really displayed much magical apptitude, would be to have Clerics be experts. After all, only the UU wizards seem to really use magic (in the civilized areas). Clerics could really be any class, they just have the role in society of being Clerics. Depending on your view (or the players view) of what the cleric does, I might suggest these feats:</p><p></p><p>Fascinate, Inspire, Suggest, Mass Suggest, Well Informed: For the public orrator. If you want a cleric that really leads (or perhaps manipulates) people, this would be a good start. Especially the clerics of Om seen in Small Gods.</p><p></p><p>Begginers Luck, Lucky, Jack of All Trades, Second Chance, Slow Fall, Wild Talent, Talented: If your cleric is the chosen of the Gods, someone that the Lady smiles on. Basically, the lucky SOB.</p><p></p><p>Eidectic Memory, Talented, Skill Training, Master Plan: For the well trained priest. Could be combined with the orator. For anybody trained by the preisthood.</p><p></p><p>Favored Opponent, Smite Foe, Spirited Charge, Rage, Great Toughness: For the crusader, D&D style cleric (or Paladin).</p><p></p><p>You could mix all of these to some degree. Wealth would probably also be good for anyt of them.</p><p></p><p></p><p>If you really want them to have spells, you could have them all take Wild Talent, or they could take levels in Adept with a restricted list of available spells.</p><p></p><p>Anything else? I'm starting to like this idea, I may have to do a homebrew conversion of my own (and post it here, of course).</p></blockquote><p></p>
[QUOTE="Macbeth, post: 2412738, member: 11259"] Wealth is done with a Wealth Score like d20 Modern. Want to buy something? Roll your wealth against a DC set by the item. Depending on the cost relative to your Wealth, your wealth may go down afetrwards. The PDF includes stats for: Bat Bear Boar Cat Dog Ghost Goblin (1st Level Warrior) Harpy Hawk Horse Ogre Orc (1st Level Warrior) Rat Rat, Dire Shark Skeleton Snake, Constrictor Snake, Viper Vampire Wolf Zombie I don't think it would be too hard to come up with standard Discworld beasties based on this bunch. Trolls could be based on Ogres. The Nac Mac Feegle might have something in common with goblins...but smaller... and meaner... For wizards and clerics... Well, my first thought, given that Discworld clerics have never really displayed much magical apptitude, would be to have Clerics be experts. After all, only the UU wizards seem to really use magic (in the civilized areas). Clerics could really be any class, they just have the role in society of being Clerics. Depending on your view (or the players view) of what the cleric does, I might suggest these feats: Fascinate, Inspire, Suggest, Mass Suggest, Well Informed: For the public orrator. If you want a cleric that really leads (or perhaps manipulates) people, this would be a good start. Especially the clerics of Om seen in Small Gods. Begginers Luck, Lucky, Jack of All Trades, Second Chance, Slow Fall, Wild Talent, Talented: If your cleric is the chosen of the Gods, someone that the Lady smiles on. Basically, the lucky SOB. Eidectic Memory, Talented, Skill Training, Master Plan: For the well trained priest. Could be combined with the orator. For anybody trained by the preisthood. Favored Opponent, Smite Foe, Spirited Charge, Rage, Great Toughness: For the crusader, D&D style cleric (or Paladin). You could mix all of these to some degree. Wealth would probably also be good for anyt of them. If you really want them to have spells, you could have them all take Wild Talent, or they could take levels in Adept with a restricted list of available spells. Anything else? I'm starting to like this idea, I may have to do a homebrew conversion of my own (and post it here, of course). [/QUOTE]
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