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Discworld - Best system?
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<blockquote data-quote="Macbeth" data-source="post: 2414795" data-attributes="member: 11259"><p>I agree that the skills are more then a bit strange, since you either have them all the way or not at all. ON the other hand, you can spend conviction to pick up a skill for a scene, so that helps cover up the problem to some degree.</p><p></p><p>There's also a thread around here somewhere describing some alternate ideas for skills, rangin from just adding skill points back in (something I'm not fond of) to making two tiers of skills: known and trained. Basically, double the amount of skills each class has. You can 'spend' one skill to make it known (rank level + 3 / 2) and spend another to make it 'trained' (rank level +3).</p><p></p><p>But yeah, I'd say the 'all-or-nothing' skills would probably be my biggest problem, especially for a Discoworld game. But I believe there is a feat that allows you to pick up a new skill, so that helps some.</p><p></p><p>Beyond the skills, I can't think of too many problems. Then again, this product really targets me to large degree (I was a big fan of Mutants and Mastermind and the Psychic's Handbook, two books that show a lot of early ideas that made it into True20).</p><p></p><p>I'll have to think more about it, but my biggest flaw would have to be skills, followed by a lack of material (monsters and such). I think the print edition will include more everything, which should help.</p></blockquote><p></p>
[QUOTE="Macbeth, post: 2414795, member: 11259"] I agree that the skills are more then a bit strange, since you either have them all the way or not at all. ON the other hand, you can spend conviction to pick up a skill for a scene, so that helps cover up the problem to some degree. There's also a thread around here somewhere describing some alternate ideas for skills, rangin from just adding skill points back in (something I'm not fond of) to making two tiers of skills: known and trained. Basically, double the amount of skills each class has. You can 'spend' one skill to make it known (rank level + 3 / 2) and spend another to make it 'trained' (rank level +3). But yeah, I'd say the 'all-or-nothing' skills would probably be my biggest problem, especially for a Discoworld game. But I believe there is a feat that allows you to pick up a new skill, so that helps some. Beyond the skills, I can't think of too many problems. Then again, this product really targets me to large degree (I was a big fan of Mutants and Mastermind and the Psychic's Handbook, two books that show a lot of early ideas that made it into True20). I'll have to think more about it, but my biggest flaw would have to be skills, followed by a lack of material (monsters and such). I think the print edition will include more everything, which should help. [/QUOTE]
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