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Disease Example of How it Works
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<blockquote data-quote="ken-ichi" data-source="post: 2364465" data-attributes="member: 20061"><p>The way I read Endur's explanation was the Day 1 save was to determine if any damage was dealt in day 2.</p><p>He was saying Day 1: take damage (because failed save in day 0). Make save to see if damage is taken on Day 2.</p><p>Day 2: Take damage (if save was failed on day 1). Make save to see if damage is taken on Day 3.</p><p></p><p>Your explanation is: Day 1: take damage.</p><p>Day 2: make save or take damage.</p><p>Day 3: make save or take damage. </p><p></p><p>This results in the same number of saves and dealings of damage on the same days.</p><p>The difference is if you make the save on day 1 to see if damage is dealt on day 2 (like Endur's description) you know ahead of time if you are going to be taking damage the next day. This may end up altering decisions on whether or not to use a lesser restoration scroll or potion.</p><p>This may or may not be desireable.</p><p>I think it is somewhat realistic in that you know the character is improving and fighting off the disease and will not worsen the next day. If the character's ability score has suffered alot of damage and may not be able to take another day's worth of damage and he is not showing any signs of improvement (failed his save for the next day), then using the potion is wise. But if he has started to improve a bit, then you can hold off with using the potion and see if he can sweat through it and hopefully make the next day's save as well.</p></blockquote><p></p>
[QUOTE="ken-ichi, post: 2364465, member: 20061"] The way I read Endur's explanation was the Day 1 save was to determine if any damage was dealt in day 2. He was saying Day 1: take damage (because failed save in day 0). Make save to see if damage is taken on Day 2. Day 2: Take damage (if save was failed on day 1). Make save to see if damage is taken on Day 3. Your explanation is: Day 1: take damage. Day 2: make save or take damage. Day 3: make save or take damage. This results in the same number of saves and dealings of damage on the same days. The difference is if you make the save on day 1 to see if damage is dealt on day 2 (like Endur's description) you know ahead of time if you are going to be taking damage the next day. This may end up altering decisions on whether or not to use a lesser restoration scroll or potion. This may or may not be desireable. I think it is somewhat realistic in that you know the character is improving and fighting off the disease and will not worsen the next day. If the character's ability score has suffered alot of damage and may not be able to take another day's worth of damage and he is not showing any signs of improvement (failed his save for the next day), then using the potion is wise. But if he has started to improve a bit, then you can hold off with using the potion and see if he can sweat through it and hopefully make the next day's save as well. [/QUOTE]
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