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<blockquote data-quote="kinjiru" data-source="post: 5618217" data-attributes="member: 95079"><p>So, I tried to contact Wizards about this, but I got a pretty cryptic response that felt to me like they were really saying, "hey, we don't have an answer for that, feel free to handle it how you prefer."</p><p></p><p>Now, let's assume you have one character in the party who is trained in Heal and is a wisdom-based character. This isn't a foregone conclusion, but it's close to it. If you do, then you have someone whose base bonus to Heal is almost assuredly going to be 4 (half level) + 5 (trained) + (3 - 5) stat bonus = 12 - 14. That's without the many possible other bonuses out there.</p><p></p><p>With aid another checks, you could add another 0 - 8 points, for a total of 12 - 22, before you even add the d20.</p><p></p><p>The rules compendium changed how DC's for disease work. Let's use an example of a level 9 disease. The DC's are:</p><p></p><p>< 15: disease gets worse</p><p>16 - 19: disease unchanged</p><p>20+: disease improves</p><p></p><p>So, at worst case, the healing character would need at least a roll of 3 (85%) chance. Without aid another, the best case scenario healer cannot fail to at least maintain the disease. The chance to improve, without even counting aid another, is 60%-70%.</p><p></p><p>It seems to me that these rules effectively make disease something that is nigh-impossible to truly suffer from. Most characters will be cured of it on their first extended rest, and virtually none will ever get to the second stage, much less the final stage.</p><p></p><p>I wouldn't be shocked to hear a lot of people say they don't really use disease, but for those who have, does anyone have any thoughts on this or comment on how you've handled it? Did you just increase the DC's in spite of the new rules?</p></blockquote><p></p>
[QUOTE="kinjiru, post: 5618217, member: 95079"] So, I tried to contact Wizards about this, but I got a pretty cryptic response that felt to me like they were really saying, "hey, we don't have an answer for that, feel free to handle it how you prefer." Now, let's assume you have one character in the party who is trained in Heal and is a wisdom-based character. This isn't a foregone conclusion, but it's close to it. If you do, then you have someone whose base bonus to Heal is almost assuredly going to be 4 (half level) + 5 (trained) + (3 - 5) stat bonus = 12 - 14. That's without the many possible other bonuses out there. With aid another checks, you could add another 0 - 8 points, for a total of 12 - 22, before you even add the d20. The rules compendium changed how DC's for disease work. Let's use an example of a level 9 disease. The DC's are: < 15: disease gets worse 16 - 19: disease unchanged 20+: disease improves So, at worst case, the healing character would need at least a roll of 3 (85%) chance. Without aid another, the best case scenario healer cannot fail to at least maintain the disease. The chance to improve, without even counting aid another, is 60%-70%. It seems to me that these rules effectively make disease something that is nigh-impossible to truly suffer from. Most characters will be cured of it on their first extended rest, and virtually none will ever get to the second stage, much less the final stage. I wouldn't be shocked to hear a lot of people say they don't really use disease, but for those who have, does anyone have any thoughts on this or comment on how you've handled it? Did you just increase the DC's in spite of the new rules? [/QUOTE]
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