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<blockquote data-quote="jester47" data-source="post: 665466" data-attributes="member: 2238"><p>Actually I have been thiniking about it, and the only thing that Clerics of Pelor, Illmater, Lathander, St. Cuthbert and all the rest can't handle is weird magical diseases. </p><p></p><p>A PC getting exposed to a disease has to be somthing special. I figure in my Campaign world, (a strangely interpreted version of FR) that clerics pretty much keep epidemics at bay. </p><p></p><p>As a result, disease becomes somthing special. They show up in really dirty places (like dungeons) or places where there are not good clerics (or druids) or clerics of the right diety. </p><p></p><p>I think that since most parties have someone to provide divine healing, that the quick treatment of woulds would keep them from getting things like Tetnus and gangreene. However I think if someone is wounded and is not immediately healed or if they touch things that would have diseases, then they would have a chance to catch it. </p><p></p><p>I think a good rule of thumb is:</p><p></p><p>An infestation vector (i.e. the disease is transmitted by vermin) is based on being bit by vermin. This I have noted is in the descriptions for the appropriate creatures. If the vermin is smaller than fine (i.e. a flea) then an area get classified as having a hazard (like green slime). </p><p></p><p>Entering the area equates contact with the disease. Roll once to see if they catch it for each time they enter the area. This works for airborne bactieria and viruses too. </p><p></p><p>Diseases in food and water indicate contact by drinking or bathing in the water and eating the food. </p><p></p><p>Injuries, (even small cuts) not treated by divine magic or application of the heal skill within 24 hours indicate exposure to a disease. </p><p></p><p>These guidelines should make disease present but not so overbearing that it slows down the game.</p><p></p><p>I hope this helps other folks.</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 665466, member: 2238"] Actually I have been thiniking about it, and the only thing that Clerics of Pelor, Illmater, Lathander, St. Cuthbert and all the rest can't handle is weird magical diseases. A PC getting exposed to a disease has to be somthing special. I figure in my Campaign world, (a strangely interpreted version of FR) that clerics pretty much keep epidemics at bay. As a result, disease becomes somthing special. They show up in really dirty places (like dungeons) or places where there are not good clerics (or druids) or clerics of the right diety. I think that since most parties have someone to provide divine healing, that the quick treatment of woulds would keep them from getting things like Tetnus and gangreene. However I think if someone is wounded and is not immediately healed or if they touch things that would have diseases, then they would have a chance to catch it. I think a good rule of thumb is: An infestation vector (i.e. the disease is transmitted by vermin) is based on being bit by vermin. This I have noted is in the descriptions for the appropriate creatures. If the vermin is smaller than fine (i.e. a flea) then an area get classified as having a hazard (like green slime). Entering the area equates contact with the disease. Roll once to see if they catch it for each time they enter the area. This works for airborne bactieria and viruses too. Diseases in food and water indicate contact by drinking or bathing in the water and eating the food. Injuries, (even small cuts) not treated by divine magic or application of the heal skill within 24 hours indicate exposure to a disease. These guidelines should make disease present but not so overbearing that it slows down the game. I hope this helps other folks. Aaron. [/QUOTE]
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