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<blockquote data-quote="Doctor Futurity" data-source="post: 5154583" data-attributes="member: 10738"><p>yes, I think this is a preference issue, because the very two issues you cite are two of my top five reasons I prefer Pathfinder. the maneuver mechanics in PF dramatically simplified the process of maneuvers as experienced during my prior years of 3.5 play; we as a group were quite familiar with the mechanics of special maneuvers in D&D, and grappling alone was responsible for lengthy debates and conflict as to its use and abuse over time; it didn't help that I ran games for a group of savvy rules lawyers who were constantly looking for the breaking point. Pathfinder's simplified and more universal approach greatly appeals to me.</p><p></p><p>The skills, personally, were very vexing to me in 3.X, and Pathfinder's fix was actually the "straw" that made this camel buy it, heh! I was notorious in 3.5 for gimping my characters with poor skill choices because I would go for RP-focused skills first, and end up with characters that knew a little about a whole lot, or who had skill points tied up in obscure skills of little consequence. Pathfinder presented a very smooth and intelligent way of dispensing the akward 1/2 point cross-class skill mechanic that I disliked, as well as tightening the main skill system up and making choices more meaningful in character generation. Now, getting a skill insures you are at least decent at it, and there is less overall sacrifice on the player's part when making these choices.</p><p></p><p>The addition of traits and special options to character classes appears to have injected extra flavor and interest among my players. I have had no reports of dislike on the extra options; on the contrary, the diversity of options has made all fo my players a bit more invested in terms of interest and progression...they seem to really like seeing where their character will go, what he will become.</p><p></p><p>There are many more little and big fixes, but in the end, I was someone who stopped playing 3.5 at the end of 2006 with many minor issues adding up to a large collective one. Pathfinder definitely brought me back to 3.X with its additions/evolutions!</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 5154583, member: 10738"] yes, I think this is a preference issue, because the very two issues you cite are two of my top five reasons I prefer Pathfinder. the maneuver mechanics in PF dramatically simplified the process of maneuvers as experienced during my prior years of 3.5 play; we as a group were quite familiar with the mechanics of special maneuvers in D&D, and grappling alone was responsible for lengthy debates and conflict as to its use and abuse over time; it didn't help that I ran games for a group of savvy rules lawyers who were constantly looking for the breaking point. Pathfinder's simplified and more universal approach greatly appeals to me. The skills, personally, were very vexing to me in 3.X, and Pathfinder's fix was actually the "straw" that made this camel buy it, heh! I was notorious in 3.5 for gimping my characters with poor skill choices because I would go for RP-focused skills first, and end up with characters that knew a little about a whole lot, or who had skill points tied up in obscure skills of little consequence. Pathfinder presented a very smooth and intelligent way of dispensing the akward 1/2 point cross-class skill mechanic that I disliked, as well as tightening the main skill system up and making choices more meaningful in character generation. Now, getting a skill insures you are at least decent at it, and there is less overall sacrifice on the player's part when making these choices. The addition of traits and special options to character classes appears to have injected extra flavor and interest among my players. I have had no reports of dislike on the extra options; on the contrary, the diversity of options has made all fo my players a bit more invested in terms of interest and progression...they seem to really like seeing where their character will go, what he will become. There are many more little and big fixes, but in the end, I was someone who stopped playing 3.5 at the end of 2006 with many minor issues adding up to a large collective one. Pathfinder definitely brought me back to 3.X with its additions/evolutions! [/QUOTE]
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