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Disengage Action
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<blockquote data-quote="pming" data-source="post: 6649044" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> By the book? Yes. By any reasonable stretch of the DM's imagination? No. I'm all for using Disengage to, well, actually try and <em>disengage</em> from danger. Running headlong into danger because the player is using meta-game knowledge? Not in my game.</p><p></p><p> Then again, in my game, I make players give me their intended action before we roll initiative (based on order of the characters Int - low Int characters have to give me their intention first, then next, all the way up to the highest Int character who goes last (Wis breaks ties)). This way, a player doesn't know how "on the ball" their opponents are (or how crafty they are). It allows me, the DM, to make more intelligent choices for more intelligent creatures. I mean, I'm not a dumb guy, but no way in biscuit land do I have a 15+ Int... by knowing what the PC's are planning, it allows me to adjust the tactics of the enemy based on that enemy's experience and brain power. A trio of mid-experienced drow warriors with average Int and Wis scores of 14 to 16 would just have amazing tactical prowess. On the flip side, I do take into account the PC's actual class, race, mental capabilities, etc as well. So, all things being equal, most combats are not lopsided in the least.</p><p></p><p> So... if a player wants to say "I'm going to run past the orc guarding the door, and out into freedom! I'll use the Disengage rules I guess?"...then we roll initiative. If the orc wins, he can attack the fleeing PC before said PC gets to the door; if the PC is hit, he is stopped and is now in melee combat with the orc...if the orc misses, the PC is out the door.</p><p></p><p>But just blurting out "Disengage!" because you know you won initiative? Not gonna happen.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6649044, member: 45197"] Hiya. By the book? Yes. By any reasonable stretch of the DM's imagination? No. I'm all for using Disengage to, well, actually try and [I]disengage[/I] from danger. Running headlong into danger because the player is using meta-game knowledge? Not in my game. Then again, in my game, I make players give me their intended action before we roll initiative (based on order of the characters Int - low Int characters have to give me their intention first, then next, all the way up to the highest Int character who goes last (Wis breaks ties)). This way, a player doesn't know how "on the ball" their opponents are (or how crafty they are). It allows me, the DM, to make more intelligent choices for more intelligent creatures. I mean, I'm not a dumb guy, but no way in biscuit land do I have a 15+ Int... by knowing what the PC's are planning, it allows me to adjust the tactics of the enemy based on that enemy's experience and brain power. A trio of mid-experienced drow warriors with average Int and Wis scores of 14 to 16 would just have amazing tactical prowess. On the flip side, I do take into account the PC's actual class, race, mental capabilities, etc as well. So, all things being equal, most combats are not lopsided in the least. So... if a player wants to say "I'm going to run past the orc guarding the door, and out into freedom! I'll use the Disengage rules I guess?"...then we roll initiative. If the orc wins, he can attack the fleeing PC before said PC gets to the door; if the PC is hit, he is stopped and is now in melee combat with the orc...if the orc misses, the PC is out the door. But just blurting out "Disengage!" because you know you won initiative? Not gonna happen. ^_^ Paul L. Ming [/QUOTE]
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