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<blockquote data-quote="leonardoraele" data-source="post: 6824707" data-attributes="member: 6804468"><p>Neither attacking nor disengaging costs you any movement, and neither of these actions give you extra movement too. You can always move up to your speed during your turn regardless of the action you take. The Dash action is the only exception, it gives you extra movement equal to your speed.</p><p></p><p>For example:</p><p>Consider a goblin. Goblins have speed of 30 feet. That means a goblin can move up to 30 feet during their turn. If a goblin starts its turn at close range from a character, it can:</p><p>1. Attack with its action</p><p>2. Use bonus action to disengage</p><p>3. Move up to its speed (30 feet) without causing opportunity attacks because it disengaged</p><p>--</p><p>Example 2:</p><p>If a goblin started 20-foot away from a character, it can:</p><p>1. Move 20-foot toward a character</p><p>2. Attack with its action</p><p>3. Disengage with a bonus action</p><p>4. Run up to 10 feet away from the character. (the remaining movement)</p><p></p><p>A goblin can also forgo his attack and take the Dash action, and the Disengage action as a bonus action, being able to safely run up to 60 feet away from the character.</p></blockquote><p></p>
[QUOTE="leonardoraele, post: 6824707, member: 6804468"] Neither attacking nor disengaging costs you any movement, and neither of these actions give you extra movement too. You can always move up to your speed during your turn regardless of the action you take. The Dash action is the only exception, it gives you extra movement equal to your speed. For example: Consider a goblin. Goblins have speed of 30 feet. That means a goblin can move up to 30 feet during their turn. If a goblin starts its turn at close range from a character, it can: 1. Attack with its action 2. Use bonus action to disengage 3. Move up to its speed (30 feet) without causing opportunity attacks because it disengaged -- Example 2: If a goblin started 20-foot away from a character, it can: 1. Move 20-foot toward a character 2. Attack with its action 3. Disengage with a bonus action 4. Run up to 10 feet away from the character. (the remaining movement) A goblin can also forgo his attack and take the Dash action, and the Disengage action as a bonus action, being able to safely run up to 60 feet away from the character. [/QUOTE]
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