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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Disillusionment from 4E
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<blockquote data-quote="Mr. Patient" data-source="post: 5616671" data-attributes="member: 4118"><p>I don't think it's wholly illusion, though. I would argue that 4e powers are objectively more similar, at least to some degree, than previous editions' attacks/spells. There are no insta-kills, there's no ability damage, there's no subdual/nonlethal damage per se, there's no disarming or sundering or tripping (not much, at least), and there are fewer conditions that you can impose on enemies. 4e -- at least the books I'm familiar with, I don't have DDI -- has fewer oddball powers which are not clearly geared toward combat but might be made useful in combat by a clever player. (Disguise Self being one of the real oddball powers out there).</p><p></p><p>Not that this a bad thing, necessarily, but the range of things you can accomplish with your standard action is narrowed. And with everyone following the same basic mechanics in their attacks, and doing roughly similar amounts of damage, things are more homogeneous. Again, whether this is a bug or a feature is going to depend on how you feel about balance vs. distinctiveness.</p></blockquote><p></p>
[QUOTE="Mr. Patient, post: 5616671, member: 4118"] I don't think it's wholly illusion, though. I would argue that 4e powers are objectively more similar, at least to some degree, than previous editions' attacks/spells. There are no insta-kills, there's no ability damage, there's no subdual/nonlethal damage per se, there's no disarming or sundering or tripping (not much, at least), and there are fewer conditions that you can impose on enemies. 4e -- at least the books I'm familiar with, I don't have DDI -- has fewer oddball powers which are not clearly geared toward combat but might be made useful in combat by a clever player. (Disguise Self being one of the real oddball powers out there). Not that this a bad thing, necessarily, but the range of things you can accomplish with your standard action is narrowed. And with everyone following the same basic mechanics in their attacks, and doing roughly similar amounts of damage, things are more homogeneous. Again, whether this is a bug or a feature is going to depend on how you feel about balance vs. distinctiveness. [/QUOTE]
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Disillusionment from 4E
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