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Disintegrate 3.5 -- help me track down misconception
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<blockquote data-quote="Plane Sailing" data-source="post: 1501373" data-attributes="member: 114"><p>Simultaneous mental revolt at the idea that you have to roll to hit, AND they get a fort save to reduce the damage to basically nothing AND an average wiz won't even be able to kill a typical fighter of his level with it if he fails the ST (12th level NPC fighter 94hp, 12 level wizard disintegrate does ave 7*12 = 84 damage... and on 24d6 you are going to be darn near that average!)</p><p></p><p>I'm in the process of discussions with my DM at the moment about the disintegrate spell - whether to move it back to the old save or die (after all clerics still get destruction, and they don't even have to hit with that!) or to make it half damage on a save or something similar.</p><p></p><p>Doesn't help you really, I've never heard anyone online suggest half damage on a save.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1501373, member: 114"] Simultaneous mental revolt at the idea that you have to roll to hit, AND they get a fort save to reduce the damage to basically nothing AND an average wiz won't even be able to kill a typical fighter of his level with it if he fails the ST (12th level NPC fighter 94hp, 12 level wizard disintegrate does ave 7*12 = 84 damage... and on 24d6 you are going to be darn near that average!) I'm in the process of discussions with my DM at the moment about the disintegrate spell - whether to move it back to the old save or die (after all clerics still get destruction, and they don't even have to hit with that!) or to make it half damage on a save or something similar. Doesn't help you really, I've never heard anyone online suggest half damage on a save. [/QUOTE]
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Disintegrate 3.5 -- help me track down misconception
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