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Disintegrate and power word kill IN SWORDS
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<blockquote data-quote="GMforPowergamers" data-source="post: 8758784" data-attributes="member: 67338"><p>so last year I gave my party 2 powerful items (Speed Metal and Death Metal see spoiler) and I had a player say that death metal (based on PW kill) was WAY too powerful. However in the spell jammer adventure (pre adventure?) on beyond they introduced a new sword item that seems to be in the same spirt, a sword of disintegration (see spoiler).</p><p></p><p>In theory these are VERY powerful spells to build into swords, but I wonder are they really?</p><p></p><p>[SPOILER="death Metal"]so this +1 short sword had to be attuned, and once it was you got access to a charge using power (but it resets to 0 charges when attuned to a new person) and an always on ability.</p><p>Always on, at the end of a round that death metal does damage, any creature damaged that has less then 3xyour current HD hp dies. </p><p>any creature killed (by damage or effect) by death metal nets it one charge up to a max of your prof + cha mod. </p><p>You can as an action spend a charge to release a burst of necrotic energy. Everything in 10ft of you takes 1d10 necrotic damage and makes a Con save dc 13 for half damage... this counts as damaging a target for always on ability [/SPOILER]</p><p></p><p>[SPOILER="SPell Jammer Swords"]These long swords Don't have a +1, BUT if they reduce a target to 0hp they turn to dust.[/SPOILER]</p><p></p><p>[SPOILER="Speed metal just FYI"] This short sword requires attunement and doesn't have a +1. It does however have an activatable ability that triggers anytime you make 2 or more attacks with it in the same turn. As no action you get a bonus attack that is at disadvantage, if it hits you ONLY deal 1d6 damage no bonus, however if it hits you get to make another attack at disadvantage on and on to a max of your prof# of bonus disadvantage attacks [/SPOILER]</p><p></p><p></p><p>Now the same player that was a duel short sword wielding rogue (assassin) 3/Ranger (gloom stalker) 3 the two I made up (and he stole from an evil bard hence the names) had not only been unhappy that he could make so many attacks, but even more unhappy with the 'kill things auto that after he hits has 18 or less hp' I tried to explain that at most that was ending the fight 1 action or round sooner, and even at 20th level if he spent no HD it would only be 60hp or less and by that level the party should throw that in a round easy. </p><p></p><p>So he has quit my game saying we are not a good fit, but we remained friends. I asked him the other day about the disintegrate effect and he told me "That sounds like one of your overpowered items"</p><p></p><p>am I just a WAY bad judge of power level, because none of this seems that outlandish to me (but my two short swords came into a 6th level game, the WotC disintegrate sword can come in at a level 1 adventure)</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8758784, member: 67338"] so last year I gave my party 2 powerful items (Speed Metal and Death Metal see spoiler) and I had a player say that death metal (based on PW kill) was WAY too powerful. However in the spell jammer adventure (pre adventure?) on beyond they introduced a new sword item that seems to be in the same spirt, a sword of disintegration (see spoiler). In theory these are VERY powerful spells to build into swords, but I wonder are they really? [SPOILER="death Metal"]so this +1 short sword had to be attuned, and once it was you got access to a charge using power (but it resets to 0 charges when attuned to a new person) and an always on ability. Always on, at the end of a round that death metal does damage, any creature damaged that has less then 3xyour current HD hp dies. any creature killed (by damage or effect) by death metal nets it one charge up to a max of your prof + cha mod. You can as an action spend a charge to release a burst of necrotic energy. Everything in 10ft of you takes 1d10 necrotic damage and makes a Con save dc 13 for half damage... this counts as damaging a target for always on ability [/SPOILER] [SPOILER="SPell Jammer Swords"]These long swords Don't have a +1, BUT if they reduce a target to 0hp they turn to dust.[/SPOILER] [SPOILER="Speed metal just FYI"] This short sword requires attunement and doesn't have a +1. It does however have an activatable ability that triggers anytime you make 2 or more attacks with it in the same turn. As no action you get a bonus attack that is at disadvantage, if it hits you ONLY deal 1d6 damage no bonus, however if it hits you get to make another attack at disadvantage on and on to a max of your prof# of bonus disadvantage attacks [/SPOILER] Now the same player that was a duel short sword wielding rogue (assassin) 3/Ranger (gloom stalker) 3 the two I made up (and he stole from an evil bard hence the names) had not only been unhappy that he could make so many attacks, but even more unhappy with the 'kill things auto that after he hits has 18 or less hp' I tried to explain that at most that was ending the fight 1 action or round sooner, and even at 20th level if he spent no HD it would only be 60hp or less and by that level the party should throw that in a round easy. So he has quit my game saying we are not a good fit, but we remained friends. I asked him the other day about the disintegrate effect and he told me "That sounds like one of your overpowered items" am I just a WAY bad judge of power level, because none of this seems that outlandish to me (but my two short swords came into a 6th level game, the WotC disintegrate sword can come in at a level 1 adventure) [/QUOTE]
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