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Disintegrate Vs. Druid
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<blockquote data-quote="Imaculata" data-source="post: 6734566" data-attributes="member: 6801286"><p>Ehrm, since when does Wildshape give a Druid temp hp?</p><p></p><p><strong>PHB P67:</strong></p><p></p><p><em>"When you transform, you assume the beast's hit</em></p><p><em>points and Hit Dice. When you revert to your normal</em></p><p><em>form, you return to the number of hit points you had</em></p><p><em>before you transformed. However, if you revert as a</em></p><p><em>result of dropping to 0 hit points, any excess damage</em></p><p><em>carries over to your normal form. For example, if you</em></p><p><em>take 10 damage in animal form and have only 1 hit</em></p><p><em>point left, you revert and take 9 damage. As long as</em></p><p><em>the excess damage doesn't reduce your normal form</em></p><p><em>to 0 hit points, you aren't knocked unconscious."</em></p><p><em></em></p><p><em></em>Seems pretty clear. They are not temporary hitpoints, they are actual hitpoints. But as soon as you are reduced to 0 hitpoints, you return back to your normal form, with the hitpoints you had before transforming, but you still take any excess damage.</p><p></p><p>Mechanically, its pretty clear why this rule is in place. Without it, there would not be a very good reason for the Druid to get into close combat as an animal, instead of using his spells from a distance. By returning to his original hp, the Druid can do both. So keeping this idea in mind, I would rule that even disintegrate makes a Druid revert back to its normal form at 0 hp, and he is not reduced to dust. A core class mechanic should overrule the vague descriptions of any spell.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6734566, member: 6801286"] Ehrm, since when does Wildshape give a Druid temp hp? [B]PHB P67:[/B] [I]"When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious." [/I]Seems pretty clear. They are not temporary hitpoints, they are actual hitpoints. But as soon as you are reduced to 0 hitpoints, you return back to your normal form, with the hitpoints you had before transforming, but you still take any excess damage. Mechanically, its pretty clear why this rule is in place. Without it, there would not be a very good reason for the Druid to get into close combat as an animal, instead of using his spells from a distance. By returning to his original hp, the Druid can do both. So keeping this idea in mind, I would rule that even disintegrate makes a Druid revert back to its normal form at 0 hp, and he is not reduced to dust. A core class mechanic should overrule the vague descriptions of any spell. [/QUOTE]
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