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Disintegrate Vs. Druid
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<blockquote data-quote="Noctem" data-source="post: 6735485" data-attributes="member: 6801315"><p>And also importantly, the disintegrate spell does not target the wildshape form, it targets the druid. The druid's health pool is NEVER reduced to 0 HP when the wildshape health pool goes to 0. At that point you revert back to druid form and any remaining damage is applied to the druid's real health pool. All these effects that proc from reducing a creature to 0 hit points via damage will never trigger from reducing wildshape to 0 because the creature targeted by the effect is not reduced to 0 hit points by damage. The druid reverts back as a result. This is the order:</p><p></p><p>1. Disintegrate targeting druid in wildshape form.</p><p>2. Spell deals 10 damage, druid currently has 5 hp in wildshape form.</p><p>3. Damage is applied. Druid takes 5 damage, reverts back to druid form and now has 20 hit points, remaining 5 damage is applied. Druid is left with 15 out of 20 hit points.</p><p>4. Disintegrate checks to see how much hp the target currently has. Druid has 15 hp left. Special effect can't come into play since the target does not have 0 hp.</p><p></p><p>You cannot pause the resolution of the damage step, or any other step in fact, in order to apply an effect out of turn. You have to follow the order of resolution found in the Making an Attack section of the PHB. The disintegration effect itself is the last part of the spell and only comes into effect once damage is resolved. Once damage is resolved, the check is done and the current hp pool is checked. Not the one from last turn, not the one from wildshape (the wildshape form is not what is targeted by the spell!), the current hp pool.</p></blockquote><p></p>
[QUOTE="Noctem, post: 6735485, member: 6801315"] And also importantly, the disintegrate spell does not target the wildshape form, it targets the druid. The druid's health pool is NEVER reduced to 0 HP when the wildshape health pool goes to 0. At that point you revert back to druid form and any remaining damage is applied to the druid's real health pool. All these effects that proc from reducing a creature to 0 hit points via damage will never trigger from reducing wildshape to 0 because the creature targeted by the effect is not reduced to 0 hit points by damage. The druid reverts back as a result. This is the order: 1. Disintegrate targeting druid in wildshape form. 2. Spell deals 10 damage, druid currently has 5 hp in wildshape form. 3. Damage is applied. Druid takes 5 damage, reverts back to druid form and now has 20 hit points, remaining 5 damage is applied. Druid is left with 15 out of 20 hit points. 4. Disintegrate checks to see how much hp the target currently has. Druid has 15 hp left. Special effect can't come into play since the target does not have 0 hp. You cannot pause the resolution of the damage step, or any other step in fact, in order to apply an effect out of turn. You have to follow the order of resolution found in the Making an Attack section of the PHB. The disintegration effect itself is the last part of the spell and only comes into effect once damage is resolved. Once damage is resolved, the check is done and the current hp pool is checked. Not the one from last turn, not the one from wildshape (the wildshape form is not what is targeted by the spell!), the current hp pool. [/QUOTE]
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