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Disintegrate Vs. Druid
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<blockquote data-quote="epithet" data-source="post: 6739997" data-attributes="member: 6796566"><p>No.</p><p></p><p>You are taking one little phrase and trying to make it more important than anything else in the game. Your entire argument becomes meaningless if you look at the rules as a whole, and consider how they relate to each other. For example: "When you drop to 0 hit points, you either die outright or fall unconscious ... When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals your hit point maximum. ... If damage reduces you to 0 hit points and fails to kill you, you fall unconscious."</p><p></p><p>A druid forced to revert because his wild shape has been damaged to 0 does not fall unconscious, even for a moment. The druid does not lose concentration unless he fails his Con save. A druid wild shaped into a 1 hit point squirrel is not instantly killed when he takes 2 or 3 hit points of damage.</p><p></p><p>If you simply take a moment to look at what happens when a character is reduced to 0 hit points, and consider whether those things happen when a druid's wild shape form is reduced to 0 hit points, it is clearly and obviously not the same damn thing. Wild shape is an exception to the rules regarding falling to zero, spelled out in the Player's Handbook for any 11 year old to read and comprehend.</p><p></p><p>You would be much better served by reading the rulebooks with an eye towards understanding the rules as a cohesive whole, so that you could provide your players with a consistent and immersive game, instead of picking through them to find your "gotcha!" phrases and clauses that serve no purpose other than to antagonize your players.</p><p></p><p>Here is a truth of Dungeon Mastering this game: you only "win" when your players win. If they lose, you lose too. When you provide a rigorous challenge which they overcome, the victory is as much yours as theirs. When you throw a nitpicky, narrow interpretation (or misinterpretation) of a rule at them that screws their character over, that's not a challenge--it's just annoying, frustrating, and dumb. It knocks players out of immersion and can ultimately drive them away from the table.</p></blockquote><p></p>
[QUOTE="epithet, post: 6739997, member: 6796566"] No. You are taking one little phrase and trying to make it more important than anything else in the game. Your entire argument becomes meaningless if you look at the rules as a whole, and consider how they relate to each other. For example: "When you drop to 0 hit points, you either die outright or fall unconscious ... When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals your hit point maximum. ... If damage reduces you to 0 hit points and fails to kill you, you fall unconscious." A druid forced to revert because his wild shape has been damaged to 0 does not fall unconscious, even for a moment. The druid does not lose concentration unless he fails his Con save. A druid wild shaped into a 1 hit point squirrel is not instantly killed when he takes 2 or 3 hit points of damage. If you simply take a moment to look at what happens when a character is reduced to 0 hit points, and consider whether those things happen when a druid's wild shape form is reduced to 0 hit points, it is clearly and obviously not the same damn thing. Wild shape is an exception to the rules regarding falling to zero, spelled out in the Player's Handbook for any 11 year old to read and comprehend. You would be much better served by reading the rulebooks with an eye towards understanding the rules as a cohesive whole, so that you could provide your players with a consistent and immersive game, instead of picking through them to find your "gotcha!" phrases and clauses that serve no purpose other than to antagonize your players. Here is a truth of Dungeon Mastering this game: you only "win" when your players win. If they lose, you lose too. When you provide a rigorous challenge which they overcome, the victory is as much yours as theirs. When you throw a nitpicky, narrow interpretation (or misinterpretation) of a rule at them that screws their character over, that's not a challenge--it's just annoying, frustrating, and dumb. It knocks players out of immersion and can ultimately drive them away from the table. [/QUOTE]
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