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Disintegrate Vs. Druid
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<blockquote data-quote="Maxperson" data-source="post: 6744407" data-attributes="member: 23751"><p>#2 is incorrect. There is no requirement in the disintegrate spell that forces it to check after full damage has been dealt.</p><p></p><p></p><p></p><p>False Dichotomy. It can check during damage, which is allowed for as disintegrate is written.</p><p></p><p></p><p></p><p>You do exactly that with Druid wild shape. Otherwise the druid could not revert at 0 and would have to revert at some sort of negative hit point total.</p><p></p><p></p><p></p><p>In general, no. With Druid wild shape, yes. That's how the game reality works with that ability.</p><p></p><p></p><p></p><p>No you don't. You check each individual hit point of damage to see if the Druid hits 0. When that happens, the Druid reverts and you continue on. To save time, we skip the individual steps and just apply damage equaling the wild shape total, revert, and continue on. Disintegrate is the same. You apply damage equaling the total, "If this damage reduces the target to 0 hit points, it is disintegrated." (direct quote), revert the druid at 0, and continue on applying the rest of the damage to the ashed Druid.</p><p></p><p></p><p></p><p>This is how you know that you are wrong. Reversion doesn't undo death. If the full 80 points was applied before reversion, the Druid would die from massive damage before he reverted. There is also no language in wild shape that allows for reversion to have happened "instead". It doesn't undo time. You are also flat out ignoring the wild shape rules that say that excess damage carries over to the reverted form, which directly contradicts your assertion that the 80 hit points of damage is not broken up.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6744407, member: 23751"] #2 is incorrect. There is no requirement in the disintegrate spell that forces it to check after full damage has been dealt. False Dichotomy. It can check during damage, which is allowed for as disintegrate is written. You do exactly that with Druid wild shape. Otherwise the druid could not revert at 0 and would have to revert at some sort of negative hit point total. In general, no. With Druid wild shape, yes. That's how the game reality works with that ability. No you don't. You check each individual hit point of damage to see if the Druid hits 0. When that happens, the Druid reverts and you continue on. To save time, we skip the individual steps and just apply damage equaling the wild shape total, revert, and continue on. Disintegrate is the same. You apply damage equaling the total, "If this damage reduces the target to 0 hit points, it is disintegrated." (direct quote), revert the druid at 0, and continue on applying the rest of the damage to the ashed Druid. This is how you know that you are wrong. Reversion doesn't undo death. If the full 80 points was applied before reversion, the Druid would die from massive damage before he reverted. There is also no language in wild shape that allows for reversion to have happened "instead". It doesn't undo time. You are also flat out ignoring the wild shape rules that say that excess damage carries over to the reverted form, which directly contradicts your assertion that the 80 hit points of damage is not broken up. [/QUOTE]
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