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General Tabletop Discussion
*Dungeons & Dragons
Disintegrate Vs. Druid
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<blockquote data-quote="seebs" data-source="post: 6756054" data-attributes="member: 61529"><p>I don't think these are entirely parallel. The inference that "turned to dust" and "can only be restored to life by..." means "dead" is pretty solid. The inferences about the intended sense of "reduces to 0 hp" are less unambiguous. (And if you want to be picky, it is worth noting that the disintegrate text says "reduces", not "reduced". It refers to an event, not a resulting state.)</p><p></p><p></p><p></p><p>Okay, say I push someone 30 feet, and the power says that if I push them through an object, they take damage. Would you conclude that I should move them the whole 30 feet, then see if they are in an object at the end of that, but that an object encountered along the way doesn't count, because after the movement is done you're no longer in the object? I wouldn't.</p><p></p><p>You seem to be interpreting the wild shape revert as an interrupt that postpones the spell, and then the spell resumes, and that's certainly plausible, but there's nothing inherently impossible about the interpretation that, if at any point you reach 0 hit points, you make a note of the fact that the target reached 0 hit points, then once everything else is done, if you had reached 0 hit points at any time, the target gets dusted. It might be a little complicated, but it's not inconsistent with the way at least some other things have worked.</p><p></p><p>I don't think 5E has as rigorous a set of timing and resolution rules as a bunch of people are assuming it does. I think it's just assumed that the GM will rule sanely-enough, and then we don't have to have all those additional layers of complication.</p></blockquote><p></p>
[QUOTE="seebs, post: 6756054, member: 61529"] I don't think these are entirely parallel. The inference that "turned to dust" and "can only be restored to life by..." means "dead" is pretty solid. The inferences about the intended sense of "reduces to 0 hp" are less unambiguous. (And if you want to be picky, it is worth noting that the disintegrate text says "reduces", not "reduced". It refers to an event, not a resulting state.) Okay, say I push someone 30 feet, and the power says that if I push them through an object, they take damage. Would you conclude that I should move them the whole 30 feet, then see if they are in an object at the end of that, but that an object encountered along the way doesn't count, because after the movement is done you're no longer in the object? I wouldn't. You seem to be interpreting the wild shape revert as an interrupt that postpones the spell, and then the spell resumes, and that's certainly plausible, but there's nothing inherently impossible about the interpretation that, if at any point you reach 0 hit points, you make a note of the fact that the target reached 0 hit points, then once everything else is done, if you had reached 0 hit points at any time, the target gets dusted. It might be a little complicated, but it's not inconsistent with the way at least some other things have worked. I don't think 5E has as rigorous a set of timing and resolution rules as a bunch of people are assuming it does. I think it's just assumed that the GM will rule sanely-enough, and then we don't have to have all those additional layers of complication. [/QUOTE]
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