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Disintegrate Vs. Druid
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<blockquote data-quote="Arial Black" data-source="post: 6756094" data-attributes="member: 6799649"><p>'Reduces' is simply the present tense, while 'reduced' is the past tense. The spell is written in the present tense. This doesn't favour 'event' over 'result' in and of itself.</p><p></p><p>The spell does damage. <strong>If</strong> that damage leaves you with no hit points, it turns you to dust. The damage <strong>must</strong> be resolved before the dust check, and even though it doesn't specify that order (because it shouldn't need to!) this is just as clear an implication as 'dust=dead'.</p><p></p><p></p><p></p><p>Nor would I. That's because I use my thinky bits when answering questions like this. What does the spell actually do in the game world? If the spell forces you to crash through obstacles and doing so causes damage, then it's 'obvious' that the damage is caused as you crash through the obstacle. If a spell damages you, and has a rider that if the damage kills you or knocks you unconscious then it turns you to dust, then if the damage did <strong>not</strong> kill you or knock you unconscious then it doesn't turn you to dust!</p><p></p><p></p><p></p><p>No, the damage causes the reversion, and reduces the druid's hit points. The spell doesn't pause. It damages the druid so much that it not only destroys the beast form but it also damages the true form, <em>just like <strong>any</strong> kind of damage.</em></p><p></p><p></p><p></p><p>There are many things in the game that remove their own trigger. This is how the game is happy to work, and Wild Shape is the kind of ability where the trigger for reversion (0 hp, which means death/unconsciousness) is removed by the reversion to druid form and the switch to the druid's own hp pool.</p><p></p><p></p><p></p><p>If we all ruled sanely then, like Crawford himself, we would rule that the druid is not dust.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6756094, member: 6799649"] 'Reduces' is simply the present tense, while 'reduced' is the past tense. The spell is written in the present tense. This doesn't favour 'event' over 'result' in and of itself. The spell does damage. [b]If[/b] that damage leaves you with no hit points, it turns you to dust. The damage [b]must[/b] be resolved before the dust check, and even though it doesn't specify that order (because it shouldn't need to!) this is just as clear an implication as 'dust=dead'. Nor would I. That's because I use my thinky bits when answering questions like this. What does the spell actually do in the game world? If the spell forces you to crash through obstacles and doing so causes damage, then it's 'obvious' that the damage is caused as you crash through the obstacle. If a spell damages you, and has a rider that if the damage kills you or knocks you unconscious then it turns you to dust, then if the damage did [b]not[/b] kill you or knock you unconscious then it doesn't turn you to dust! No, the damage causes the reversion, and reduces the druid's hit points. The spell doesn't pause. It damages the druid so much that it not only destroys the beast form but it also damages the true form, [i]just like [b]any[/b] kind of damage.[/i] There are many things in the game that remove their own trigger. This is how the game is happy to work, and Wild Shape is the kind of ability where the trigger for reversion (0 hp, which means death/unconsciousness) is removed by the reversion to druid form and the switch to the druid's own hp pool. If we all ruled sanely then, like Crawford himself, we would rule that the druid is not dust. [/QUOTE]
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