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Disintegrate Vs. Druid
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<blockquote data-quote="Arial Black" data-source="post: 6759658" data-attributes="member: 6799649"><p>That brings up a thought or two. In real life, I work in a casino. I've been dealing blackjack (among other things) for 27 years. In blackjack, when the dealer gets 17 he must stop drawing cards. Something about the <em>disintegrate</em> argument rings a bell.</p><p></p><p>The argument says that if the spell does, say, 80 damage to a beast form, then you do 1 point at a time until the beast form hits 0 hp, and then <em>immediately</em> check for dust, kill the druid and the rest of the damage is irrelevant.</p><p></p><p>Lets do this for blackjack. The dealer has 13, draws an 8, making 21. But wait! If you add those points one-at-a-time, it goes 14, 15, 16, 17, GAME STOPS! In fact, the dealer can <strong>never</strong> go past 17 because the game stops every single time!</p><p></p><p>It won't surprise you to learn that the game doesn't work that way. When you draw a card, you have to add ALL of the total, and THEN check to see if it's 17 or more.</p><p></p><p><em>Disintegrate</em> instructs you to do (say) 80 damage. Doing 80 damage to the beast form works the same for this source of damage as it does for any other damage source: the druid reverts and the excess reduces the druid's hp. Until you have done the whole 80, you haven't followed the instructions. The 80 points is a single amount, not 80 separate sources. Before that 80 points is applied, the dust check is pointless. The 80 points is applied; all of it, after which, the druid has reverted. You have no instruction to turn the 80 points into two separate damage totals. When you do the dust check, you are checking a reverted druid. You can no more apply <em>some</em> of the 80 points before doing a dust check than you can add <em>some</em> of the 8 to the blackjack card total, stopping at 17.</p><p></p><p></p><p></p><p>Whatever example I used there, I have been consistent since my earliest posts here that the druid reverts <strong>instead</strong> of being reduced to 0 hp, removing its own trigger without suffering ANY of the effects (death/unconsciousness/dust) that the druid <em>would</em> have suffered if he didn't revert <em>instead</em>. This is consistent with the Orc/Barbarian abilities, and with things like the <em>shield</em> spell.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6759658, member: 6799649"] That brings up a thought or two. In real life, I work in a casino. I've been dealing blackjack (among other things) for 27 years. In blackjack, when the dealer gets 17 he must stop drawing cards. Something about the [i]disintegrate[/i] argument rings a bell. The argument says that if the spell does, say, 80 damage to a beast form, then you do 1 point at a time until the beast form hits 0 hp, and then [i]immediately[/i] check for dust, kill the druid and the rest of the damage is irrelevant. Lets do this for blackjack. The dealer has 13, draws an 8, making 21. But wait! If you add those points one-at-a-time, it goes 14, 15, 16, 17, GAME STOPS! In fact, the dealer can [b]never[/b] go past 17 because the game stops every single time! It won't surprise you to learn that the game doesn't work that way. When you draw a card, you have to add ALL of the total, and THEN check to see if it's 17 or more. [i]Disintegrate[/i] instructs you to do (say) 80 damage. Doing 80 damage to the beast form works the same for this source of damage as it does for any other damage source: the druid reverts and the excess reduces the druid's hp. Until you have done the whole 80, you haven't followed the instructions. The 80 points is a single amount, not 80 separate sources. Before that 80 points is applied, the dust check is pointless. The 80 points is applied; all of it, after which, the druid has reverted. You have no instruction to turn the 80 points into two separate damage totals. When you do the dust check, you are checking a reverted druid. You can no more apply [i]some[/i] of the 80 points before doing a dust check than you can add [i]some[/i] of the 8 to the blackjack card total, stopping at 17. Whatever example I used there, I have been consistent since my earliest posts here that the druid reverts [b]instead[/b] of being reduced to 0 hp, removing its own trigger without suffering ANY of the effects (death/unconsciousness/dust) that the druid [i]would[/i] have suffered if he didn't revert [i]instead[/i]. This is consistent with the Orc/Barbarian abilities, and with things like the [i]shield[/i] spell. [/QUOTE]
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