Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Disintegrate Vs. Druid
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arial Black" data-source="post: 6759772" data-attributes="member: 6799649"><p>While you, personally, haven't advanced every argument, the argument has been made. If you are reduced to 1 hp <em>instead</em> of 0 hp, then you were <em>never</em> at 0 hp; the ability removes its own trigger.</p><p></p><p>How do we know? Because we can use our reason. If the ability meant that you actually <em>do</em> have 0 hp and <em>then</em> heal 1 hp, then you would fall unconscious (or die) when you reached 0 hp, fall prone, let go of hand-held objects, and (if dead) your soul would travel to its afterlife. <em>Then</em> you would heal 1 hp (impossible for a dead body BTW), wake up (or be raised from the dead) and then...what? Still be prone and weaponless? Magically stand up at no action cost, hands full of weapons?</p><p></p><p>Does anyone think that, with the orc/barbarian abilities, Wild Shape, the <em>shield</em> spell, that the thing that triggers the ability <em>actually happens</em>, causing injury/death/prone/etc, and <em>then</em> they 'get better'? Does the wizard get hit by an attack, have the javelin pass through his brain, fall dead to the ground, <strong>then</strong> cast <em>shield</em>, causing the javelin to slide out, the wizard to come back to life with his staff in his hand and standing up?</p><p></p><p>That is the logical implication of that argument. That argument has the druid actually falling unconscious/dying, and then returning to life.</p><p></p><p>I submit that this shows the absurdity of that argument. The save to have 1 hp instead of 0 hp represents the inherent toughness and willpower of refusing to die, <strong>not</strong> <em>actually</em> dying and returning to life! The <em>shield</em> spell does not actually wait for you to get hit <em>before</em> you cast the spell (despite its trigger); it represents using a shield made of mystical energy to block an attack that <strong>would</strong> hit unless you cast the spell. And Wild Shaped druids revert <em>instead</em> of reaching 0 hp, despite the trigger.</p><p></p><p>None of these abilities make sense after analysis if you imagine that the trigger <em>also</em> happens. Applying reason to each interpretation quickly arrives at the intended answer, and semantics should not get in the way if the only result of those semantics is absurdity.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6759772, member: 6799649"] While you, personally, haven't advanced every argument, the argument has been made. If you are reduced to 1 hp [i]instead[/i] of 0 hp, then you were [i]never[/i] at 0 hp; the ability removes its own trigger. How do we know? Because we can use our reason. If the ability meant that you actually [i]do[/i] have 0 hp and [i]then[/i] heal 1 hp, then you would fall unconscious (or die) when you reached 0 hp, fall prone, let go of hand-held objects, and (if dead) your soul would travel to its afterlife. [i]Then[/i] you would heal 1 hp (impossible for a dead body BTW), wake up (or be raised from the dead) and then...what? Still be prone and weaponless? Magically stand up at no action cost, hands full of weapons? Does anyone think that, with the orc/barbarian abilities, Wild Shape, the [i]shield[/i] spell, that the thing that triggers the ability [i]actually happens[/i], causing injury/death/prone/etc, and [i]then[/i] they 'get better'? Does the wizard get hit by an attack, have the javelin pass through his brain, fall dead to the ground, [b]then[/b] cast [i]shield[/i], causing the javelin to slide out, the wizard to come back to life with his staff in his hand and standing up? That is the logical implication of that argument. That argument has the druid actually falling unconscious/dying, and then returning to life. I submit that this shows the absurdity of that argument. The save to have 1 hp instead of 0 hp represents the inherent toughness and willpower of refusing to die, [b]not[/b] [i]actually[/i] dying and returning to life! The [i]shield[/i] spell does not actually wait for you to get hit [i]before[/i] you cast the spell (despite its trigger); it represents using a shield made of mystical energy to block an attack that [b]would[/b] hit unless you cast the spell. And Wild Shaped druids revert [i]instead[/i] of reaching 0 hp, despite the trigger. None of these abilities make sense after analysis if you imagine that the trigger [i]also[/i] happens. Applying reason to each interpretation quickly arrives at the intended answer, and semantics should not get in the way if the only result of those semantics is absurdity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Disintegrate Vs. Druid
Top