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Disintegrate Vs. Druid
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<blockquote data-quote="seebs" data-source="post: 6762319" data-attributes="member: 61529"><p>Yes, I know what your point is. I do not agree. Your point is based on adding rules which are not present in the system to resolve the ambiguity.</p><p></p><p></p><p></p><p>This is your <strong>interpretation</strong>. It is not stated in the rules.</p><p></p><p></p><p></p><p>There is no "order of operations" in the rules. The rules do not specify such a thing. The rules also don't have the terminology you use for things like "zero the druid's wildshape". The language used for polymorph effects doesn't make the wildshape into a distinct thing; it says you <strong>become</strong> that thing, so while you are wildshaped, that <strong>is</strong> your hit point pool, not "the wildshape's" hit point pool. Read the text again:</p><p></p><p>"When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed."</p><p></p><p>You have the beast's hit points, while transformed. The view that "your" hit points were never changed by any of this, it's just that the wildshape form existed, and then when it's gone, "your" hit points are unchanged, contradicts the text "you return to the number of hit points you had before you transformed".</p><p></p><p>Perhaps more importantly, you are apparently still not understanding the point of the counterargument, which is that the <em>disintegrate</em> spell does not say "if the ultimate result of the application of this damage is that the target is at 0 hit points", but "if this damage reduces the target to 0 hit points". If the druid had not been reduced to 0 hit points, there would have been no reversion. So clearly the damag[e reduces the target to zero hit points. That the target then undergoes other effects which change their current hit points doesn't change that. You have invented a rule that the disintegrate spell can only check for a final result of 0 hit points, but that is not what the spell description says.</p><p></p><p></p><p></p><p>You appear to have missed the part where it was pointed out that all polymorph-type effects share this rule. This is in no way specific to druids!</p></blockquote><p></p>
[QUOTE="seebs, post: 6762319, member: 61529"] Yes, I know what your point is. I do not agree. Your point is based on adding rules which are not present in the system to resolve the ambiguity. This is your [b]interpretation[/b]. It is not stated in the rules. There is no "order of operations" in the rules. The rules do not specify such a thing. The rules also don't have the terminology you use for things like "zero the druid's wildshape". The language used for polymorph effects doesn't make the wildshape into a distinct thing; it says you [b]become[/b] that thing, so while you are wildshaped, that [b]is[/b] your hit point pool, not "the wildshape's" hit point pool. Read the text again: "When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed." You have the beast's hit points, while transformed. The view that "your" hit points were never changed by any of this, it's just that the wildshape form existed, and then when it's gone, "your" hit points are unchanged, contradicts the text "you return to the number of hit points you had before you transformed". Perhaps more importantly, you are apparently still not understanding the point of the counterargument, which is that the [i]disintegrate[/i] spell does not say "if the ultimate result of the application of this damage is that the target is at 0 hit points", but "if this damage reduces the target to 0 hit points". If the druid had not been reduced to 0 hit points, there would have been no reversion. So clearly the damag[e reduces the target to zero hit points. That the target then undergoes other effects which change their current hit points doesn't change that. You have invented a rule that the disintegrate spell can only check for a final result of 0 hit points, but that is not what the spell description says. You appear to have missed the part where it was pointed out that all polymorph-type effects share this rule. This is in no way specific to druids! [/QUOTE]
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